#pragma once #define ADDR_HWND 0xC97C1C #define ADDR_ID3D9DEVICE 0xC97C28 #define ADDR_KEYSTATES 0xB73458 #define ADDR_MENU 0xBA67A4 #define ADDR_MENU2 0xBA67A5 #define ADDR_MENU3 0xBA67A6 #define ADDR_STARTGAME 0xBA677B #define ADDR_GAME_STARTED 0xBA6831 #define ADDR_ENTRY 0xC8D4C0 #define ADDR_BYPASS_VIDS_USA10 0x747483 #define ADDR_BYPASS_VIDS_EU10 0x7474D3 #define ADDR_RENDERWARE_GETD3D_USA10 0x7F9D50 #define ADDR_RENDERWARE_GETD3D_EU10 0x7F9D90 #define ADDR_ENABLE_HUD 0xBA6769 #define ADDR_ID_FROM_ACTOR 0x4442D0 #define ADDR_ACTOR_FROM_ID 0x404910 // Converts id to actor ptr #define ADDR_PED_TABLE 0xB74490 // Contains ptr to actor/ped table #define ADDR_VEHICLE_FROM_ID 0x4048E0 // Converts id to vehicle ptr #define ADDR_VEHICLE_TABLE 0xB74494 // Contains ptr to the vehicles table #define ADDR_CAMERA 0xB6F99C