#include "main.h" extern "C" int amx_CoreInit(AMX* amx); extern "C" int amx_CoreCleanup(AMX* amx); extern "C" int amx_FloatInit(AMX* amx); extern "C" int amx_FloatCleanup(AMX* amx); extern "C" int amx_StringInit(AMX* amx); extern "C" int amx_StringCleanup(AMX* amx); extern "C" int amx_FileInit(AMX* amx); extern "C" int amx_FileCleanup(AMX* amx); extern "C" int amx_TimeInit(AMX* amx); extern "C" int amx_TimeCleanup(AMX* amx); extern "C" int amx_DGramInit(AMX* amx); extern "C" int amx_DGramCleanup(AMX* amx); int AMXAPI aux_LoadProgram(AMX* amx, char* filename); int AMXAPI aux_FreeProgram(AMX *amx); void AMXPrintError(CGameMode* pGameMode, AMX *amx, int error); int amx_CustomInit(AMX *amx); char szGameModeFileName[256]; //---------------------------------------------------------------------------------- CGameMode::CGameMode() { m_bInitialised = false; m_bSleeping = false; } //---------------------------------------------------------------------------------- CGameMode::~CGameMode() { Unload(); } //---------------------------------------------------------------------------------- bool CGameMode::Load(char* pFileName) { if (m_bInitialised) Unload(); FILE* f = fopen(pFileName, "rb"); if (!f) return false; fclose(f); memset((void*)&m_amx, 0, sizeof(AMX)); m_fSleepTime = 0.0f; strcpy(szGameModeFileName, pFileName); int err = aux_LoadProgram(&m_amx, szGameModeFileName); if (err != AMX_ERR_NONE) { AMXPrintError(this, &m_amx, err); return false; } amx_CoreInit(&m_amx); amx_FloatInit(&m_amx); amx_StringInit(&m_amx); amx_FileInit(&m_amx); amx_TimeInit(&m_amx); amx_CustomInit(&m_amx); // Execute OnGameModeInit callback, if it exists! int tmp; if (!amx_FindPublic(&m_amx, "OnNPCModeInit", &tmp)) amx_Exec(&m_amx, (cell*)&tmp, tmp); // ---------------------------------------------- cell ret = 0; err = amx_Exec(&m_amx, &ret, AMX_EXEC_MAIN); if (err == AMX_ERR_SLEEP) { m_bSleeping = true; m_fSleepTime = ((float)ret / 1000.0f); } else if (err != AMX_ERR_NONE) { m_bSleeping = false; AMXPrintError(this, &m_amx, err); } return true; } //---------------------------------------------------------------------------------- void CGameMode::Unload() { // Execute OnNPCModeExit callback, if it exists! int tmp; if (!amx_FindPublic(&m_amx, "OnNPCModeExit", &tmp)) amx_Exec(&m_amx, (cell*)&tmp, tmp); // ---------------------------------------------- if (m_bInitialised) { aux_FreeProgram(&m_amx); amx_TimeCleanup(&m_amx); amx_FileCleanup(&m_amx); amx_StringCleanup(&m_amx); amx_FloatCleanup(&m_amx); amx_CoreCleanup(&m_amx); } m_bInitialised = false; m_bSleeping = false; } //---------------------------------------------------------------------------------- void CGameMode::Frame(float fElapsedTime) { if (!m_bInitialised) return; if (!m_bSleeping) return; if (m_fSleepTime > 0.0f) { m_fSleepTime -= fElapsedTime; } else { cell ret; int err = amx_Exec(&m_amx, &ret, AMX_EXEC_CONT); if (err == AMX_ERR_SLEEP) { m_bSleeping = true; m_fSleepTime = ((float)ret / 1000.0f); } else { m_bSleeping = false; AMXPrintError(this, &m_amx, err); } } } //---------------------------------------------------------------------------------- int CGameMode::CallPublic(char* szFuncName) { int idx; cell ret = 0; if (!amx_FindPublic(&m_amx, szFuncName, &idx)) amx_Exec(&m_amx, &ret, idx); return (int)ret; } //---------------------------------------------------------------------------------- // forward OnNPCConnect(myplayerid); int CGameMode::OnNPCConnect(cell myplayerid) { int idx; cell ret = 0; if (!amx_FindPublic(&m_amx, "OnNPCConnect", &idx)) { amx_Push(&m_amx, myplayerid); amx_Exec(&m_amx, &ret, idx); } return (int)ret; } //---------------------------------------------------------------------------------- // forward OnNPCDisconnect(reason[]); int CGameMode::OnNPCDisconnect(char *szReason) { int idx; cell ret = 1; if (!amx_FindPublic(&m_amx, "OnNPCDisconnect", &idx)) { cell amx_addr, *phys_addr; amx_PushString(&m_amx, &amx_addr, &phys_addr, szReason, 0, 0); amx_Exec(&m_amx, &ret, idx); amx_Release(&m_amx, amx_addr); } return (int)ret; } //---------------------------------------------------------------------------------- // forward OnNPCSpawn(); int CGameMode::OnNPCSpawn() { int idx; cell ret = 0; if (!amx_FindPublic(&m_amx, "OnNPCSpawn", &idx)) amx_Exec(&m_amx, &ret, idx); return (int)ret; } //---------------------------------------------------------------------------------- // forward OnNPCEnterVehicle(vehicleid, seatid); int CGameMode::OnNPCEnterVehicle(cell vehicleid, cell seatid) { int idx; cell ret = 0; if (!amx_FindPublic(&m_amx, "OnNPCEnterVehicle", &idx)) { amx_Push(&m_amx, seatid); amx_Push(&m_amx, vehicleid); amx_Exec(&m_amx, &ret, idx); } return (int)ret; } //---------------------------------------------------------------------------------- // forward OnNPCExitVehicle(); int CGameMode::OnNPCExitVehicle() { int idx; cell ret = 0; if (!amx_FindPublic(&m_amx, "OnNPCExitVehicle", &idx)) amx_Exec(&m_amx, &ret, idx); return (int)ret; } //---------------------------------------------------------------------------------- // forward OnClientMessage(color, text[]); int CGameMode::OnClientMessage(cell color, unsigned char * szText) { int idx; cell ret = 1; int orig_strlen = strlen((char*)szText) + 1; if (!amx_FindPublic(&m_amx, "OnClientMessage", &idx)) { cell amx_addr, *phys_addr; amx_PushString(&m_amx, &amx_addr, &phys_addr, (char*)szText, 0, 0); amx_Push(&m_amx, color); amx_Exec(&m_amx, &ret, idx); amx_GetString((char*)szText, phys_addr, 0, orig_strlen); amx_Release(&m_amx, amx_addr); } return (int)ret; } //---------------------------------------------------------------------------------- // forward OnPlayerDeath(playerid); int CGameMode::OnPlayerDeath(cell playerid) { int idx; cell ret = 0; if (!amx_FindPublic(&m_amx, "OnPlayerDeath", &idx)) { amx_Push(&m_amx, playerid); amx_Exec(&m_amx, &ret, idx); } return (int)ret; } //---------------------------------------------------------------------------------- // forward OnPlayerText(playerid, text[]); int CGameMode::OnPlayerText(cell playerid, unsigned char * szText) { int idx; cell ret = 1; // DEFAULT TO 1! int orig_strlen = strlen((char*)szText) + 1; if (!amx_FindPublic(&m_amx, "OnPlayerText", &idx)) { cell amx_addr, *phys_addr; amx_PushString(&m_amx, &amx_addr, &phys_addr, (char*)szText, 0, 0); amx_Push(&m_amx, playerid); amx_Exec(&m_amx, &ret, idx); amx_GetString((char*)szText, phys_addr, 0, orig_strlen); amx_Release(&m_amx, amx_addr); } return (int)ret; } //---------------------------------------------------------------------------------- // forward OnPlayerStreamIn(playerid); int CGameMode::OnPlayerStreamIn(cell playerid) { int idx; cell ret = 1; if (!amx_FindPublic(&m_amx, "OnPlayerStreamIn", &idx)) { amx_Push(&m_amx, playerid); amx_Exec(&m_amx, &ret, idx); } return (int)ret; } //---------------------------------------------------------------------------------- // forward OnPlayerStreamOut(playerid); int CGameMode::OnPlayerStreamOut(cell playerid) { int idx; cell ret = 1; if (!amx_FindPublic(&m_amx, "OnPlayerStreamOut", &idx)) { amx_Push(&m_amx, playerid); amx_Exec(&m_amx, &ret, idx); } return (int)ret; } //---------------------------------------------------------------------------------- // forward OnVehicleStreamIn(vehicleid); int CGameMode::OnVehicleStreamIn(cell vehicleid) { int idx; cell ret = 1; if (!amx_FindPublic(&m_amx, "OnVehicleStreamIn", &idx)) { amx_Push(&m_amx, vehicleid); amx_Exec(&m_amx, &ret, idx); } return (int)ret; } //---------------------------------------------------------------------------------- // forward OnVehicleStreamOut(vehicleid); int CGameMode::OnVehicleStreamOut(cell vehicleid) { int idx; cell ret = 1; if (!amx_FindPublic(&m_amx, "OnVehicleStreamOut", &idx)) { amx_Push(&m_amx, vehicleid); amx_Exec(&m_amx, &ret, idx); } return ret; } //---------------------------------------------------------------------------------- // forward OnRecordingPlaybackEnd(); int CGameMode::OnRecordingPlaybackEnd() { int idx; cell ret = 0; if (!amx_FindPublic(&m_amx, "OnRecordingPlaybackEnd", &idx)) amx_Exec(&m_amx, &ret, idx); return (int)ret; } //----------------------------------------------------------------------------------