#pragma once #define MAX_SCRIPT_VARS 16 // Size of our variable saving array // Super Simplified SA Version struct GAME_SCRIPT_THREAD // 0xE0 bytes total. { BYTE _gap0[224]; }; struct SCRIPT_COMMAND // Params { // i = integer WORD OpCode; // f = float char Params[MAX_SCRIPT_VARS]; // v = variable }; // s = string