#ifndef SAMPSRV_PLAYERPOOL_H #define SAMPSRV_PLAYERPOOL_H // TODO: PLAYER_SPAWN_INFO typedef struct _PLAYER_SPAWN_INFO // size: 46 { char _gap0[46]; } PLAYER_SPAWN_INFO; class CPlayerPool // size: WL 199024 { private: int m_iVirtualWorld[MAX_PLAYERS]; int field_FA0; int field_FA4; int field_FA8; int m_iPlayerScore[MAX_PLAYERS]; int m_iPlayerMoney[MAX_PLAYERS]; char gap2EEC[4000]; DWORD field_3E8C[1000]; int field_23A5C[1000]; BOOL m_bPlayerSlotState[MAX_PLAYERS]; int field_2599C[1000]; char gap2693C[41000]; int field_30964; int field_30968; int field_3096C; public: CPlayerPool(); }; #endif