/// \file /// \brief Just a class to hold a list of systems /// /// This file is part of RakNet Copyright 2003 Kevin Jenkins. /// /// Usage of RakNet is subject to the appropriate license agreement. /// Creative Commons Licensees are subject to the /// license found at /// http://creativecommons.org/licenses/by-nc/2.5/ /// Single application licensees are subject to the license found at /// http://www.rakkarsoft.com/SingleApplicationLicense.html /// Custom license users are subject to the terms therein. /// GPL license users are subject to the GNU General Public /// License as published by the Free /// Software Foundation; either version 2 of the License, or (at your /// option) any later version. #ifndef __SYSTEM_ID_LIST_H #define __SYSTEM_ID_LIST_H #include "NetworkTypes.h" #include "DS_OrderedList.h" class SystemAddressList { public: SystemAddressList(); SystemAddressList(PlayerID system); void AddSystem(PlayerID system); void RandomizeOrder(void); void Serialize(RakNet::BitStream *out); bool Deserialize(RakNet::BitStream *in); bool Save(const char *filename); bool Load(const char *filename); void RemoveSystem(PlayerID system); unsigned Size(void) const; PlayerID& operator[] ( const unsigned int position ) const; void Clear(void); DataStructures::List * GetList(void); protected: DataStructures::List systemList; }; #endif