#include "../main.h" char unnamed_2[63]; char unnamed_5[1000][24]; int unnamed_6[1000]; char unnamed_9; char unnamed_1[68]; char unnamed_3[1000][68]; char unnamed_8[1000]; int unnamed_7[2000]; char unnamed_4[1000][63]; //---------------------------------------------------- CNetGame::CNetGame() { } //---------------------------------------------------- CNetGame::~CNetGame() { // TODO: ~CNetGame (W: 00416D50 L: 080ACFDE) /* (*(void (__cdecl **)(int, _DWORD, _DWORD))(*(_DWORD *)this->field_0 + 12))(this->field_0, 0, 0); sub_80B1B18(this->field_0); sub_80B7942(this->field_0); sub_80712C8(this->field_0); if ( this->field_386 ) { s = (void *)this->field_386; if ( s ) { sub_80A9434(s); operator delete(s); } this->field_386 = 0; } if ( this->field_38A ) { v4 = (void *)this->field_38A; if ( v4 ) { sub_80B8160(v4); operator delete(v4); } this->field_38A = 0; } if ( this->field_4 ) { v3 = (void *)this->field_4; if ( v3 ) { sub_80B1FF8(v3); operator delete(v3); } this->field_4 = 0; } if ( this->field_8 ) { v2 = (void *)this->field_8; if ( v2 ) { sub_80B9470(v2); operator delete(v2); } this->field_8 = 0; }*/ } //---------------------------------------------------- void CNetGame::Init(PCHAR szHostOrIp, int iPort, PCHAR szPlayerName, PCHAR szPass, PCHAR szNpcMode) { strcpy(m_szHostName, "San Andreas Multiplayer"); strncpy(m_szHostOrIp, szHostOrIp, sizeof(m_szHostOrIp)); m_iPort = iPort; m_pGameMode = new CGameMode(); m_pScriptTimers = new CScriptTimers(); // Setup player pool m_pPlayerPool = new CPlayerPool(); m_pPlayerPool->SetLocalPlayerName(szPlayerName); m_pVehiclePool = new CVehiclePool(); m_pRakClient = RakNetworkFactory::GetRakClientInterface(); RegisterRPCs(m_pRakClient); RegisterScriptRPCs(m_pRakClient); // TODO: CNetGame::Init (W: 00416490 L: 080AD126) /* this->field_0 = sub_8070E80(); sub_8094DD0((unsigned __int16)a3); sub_80B1714(this->field_0); sub_80B7032(this->field_0); sprintf(byte_810A720, "npcmodes/%s.amx", a6); if ( !(unsigned __int8)sub_80A9448((void *)this->field_386, byte_810A720) ) exit(1); (*(void (__cdecl **)(int, char *))(*(_DWORD *)this->field_0 + 20))(this->field_0, a5); (*(void (__cdecl **)(int, char *, _DWORD, _DWORD, _DWORD, signed int))(*(_DWORD *)this->field_0 + 8))( this->field_0, src, (unsigned __int16)a3, 0, 0, 10);*/ m_iGameState = 1; field_14 = 0; field_1E = 12; field_1F = 0; field_20 = 10; field_34 = 1006834287; field_38 = 0; field_10 = 0; field_3C = 1; field_40 = 0; for (int i = 0; i < 100; ++i ) field_4A[i] = 0; field_31 = 1; field_3E = 0; field_3D = 0; memset(unnamed_1,0,sizeof(unnamed_1)); memset(unnamed_2,0,sizeof(unnamed_2)); memset(unnamed_3,0,sizeof(unnamed_3)); memset(unnamed_4,0,sizeof(unnamed_4)); memset(unnamed_5,0,sizeof(unnamed_5)); memset(unnamed_6,0,sizeof(unnamed_6)); memset(unnamed_7,0,sizeof(unnamed_7)); memset(unnamed_8,0,sizeof(unnamed_8)); field_1DE = 0; field_1E2 = 0; field_1F2 = GetTickCount(); unnamed_9 = 0; field_1FA = -1; field_1FE = -1; srand(0); } //---------------------------------------------------- //---------------------------------------------------- void CNetGame::Process() { // TODO: CNetGame::Process (W: 00418370 L: 080AD6A4) /* v2 = sub_80AC130(); sub_80AE6A4(this); if ( this->field_C == 2 ) { if ( this->field_386 ) sub_80A969E(this->field_386, v2); if ( this->field_38A ) sub_80B8610(this->field_38A, (signed __int64)(v2 * 1000.0)); if ( byte_810A708 ) { if ( this->field_1DE ) { sub_80ADFDE(this); } else { sub_80AD770(this); byte_80E16B7 = 1; } } }*/ } //----------------------------------------------------