#ifndef SAMPSRV_OBJECTPOOL_H #define SAMPSRV_OBJECTPOOL_H class CObjectPool // size: WL 8012000 { private: int field_0[1000][1000]; int field_3D0900[1000]; int field_3D18A0[1000][1000]; int field_7A21A0[1000]; int field_7A3140[1000]; public: CObjectPool(); ~CObjectPool(); BOOL Delete(WORD wObjectID); BOOL DeleteForPlayer(PLAYERID playerId, WORD wObjectID); }; #endif