// TODO: Implement TCPInterface.cpp #include "TCPInterface.h" TCPInterface::TCPInterface() { } Packet* TCPInterface::Receive( void ) { if (isStarted==false) return 0; return incomingMessages.ReadLock(); } PlayerID TCPInterface::HasLostConnection(void) { PlayerID *out; out = lostConnections.ReadLock(); if (out) { lostConnections.ReadUnlock(); return *out; } else { return UNASSIGNED_PLAYER_ID; } }