#ifndef SAMPSRV_FILTERSCRIPTS_H #define SAMPSRV_FILTERSCRIPTS_H //---------------------------------------------------------------------------------- class CFilterScripts { private: AMX* m_pFilterScripts[MAX_FILTER_SCRIPTS]; char m_szFilterScriptName[MAX_FILTER_SCRIPTS][255]; int m_iFilterScriptCount; public: CFilterScripts(); ~CFilterScripts(); bool LoadFilterScript(char* pFileName); bool LoadFilterScriptFromMemory(char* pFileName, char* pFileData); bool UnloadOneFilterScript(char* pFilterScript); void RemoveFilterScript(int iIndex); void UnloadFilterScripts(); void Frame(float fElapsedTime); int CallPublic(char* szFuncName); int OnGameModeInit(); int OnGameModeExit(); int OnPlayerConnect(cell playerid); int OnPlayerDisconnect(cell playerid, cell reason); int OnPlayerSpawn(cell playerid); int OnPlayerDeath(cell playerid, cell killerid, cell reason); int OnVehicleSpawn(cell vehicleid); int OnVehicleDeath(cell vehicleid, cell killerid); int OnPlayerText(cell playerid, unsigned char * szText); int OnPlayerCommandText(cell playerid, unsigned char * szCommandText); int OnPlayerInfoChange(cell playerid); int OnPlayerRequestClass(cell playerid, cell classid); int OnPlayerRequestSpawn(cell playerid); int OnPlayerEnterVehicle(cell playerid, cell vehicleid, cell ispassenger); int OnPlayerExitVehicle(cell playerid, cell vehicleid); int OnPlayerStateChange(cell playerid, cell newstate, cell oldstate); int OnPlayerEnterCheckpoint(cell playerid); int OnPlayerLeaveCheckpoint(cell playerid); int OnPlayerEnterRaceCheckpoint(cell playerid); int OnPlayerLeaveRaceCheckpoint(cell playerid); int OnRconCommand(char* szCommand); int OnObjectMoved(cell objectid); int OnPlayerObjectMoved(cell playerid, cell objectid); int OnPlayerPickedUpPickup(cell playerid, cell pickupid); int OnPlayerExitedMenu(cell playerid); int OnPlayerSelectedMenuRow(cell playerid, cell row); int OnVehicleRespray(cell playerid, cell vehicleid, cell color1, cell color2); int OnVehicleMod(cell playerid, cell vehicleid, cell componentid); int OnEnterExitModShop(cell playerid, cell enterexit, cell interiorid); int OnVehiclePaintjob(cell playerid, cell vehicleid, cell paintjobid); int OnPlayerInteriorChange(cell playerid, cell newid, cell oldid); int OnPlayerKeyStateChange(cell playerid, cell newkeys, cell oldkeys); int OnScriptCash(cell playerid, cell amount, cell type); int OnRconLoginAttempt(char *szIP, char *szPassword, cell success); int OnPlayerUpdate(cell playerid); int OnPlayerStreamIn(cell playerid, cell forplayerid); int OnPlayerStreamOut(cell playerid, cell forplayerid); int OnVehicleStreamIn(cell vehicleid, cell forplayerid); int OnVehicleStreamOut(cell vehicleid, cell forplayerid); int OnActorStreamIn(cell actorid, cell forplayerid); int OnActorStreamOut(cell actorid, cell forplayerid); int OnDialogResponse(cell playerid, cell dialogid, cell response, cell listitem, char *szInputText); int OnPlayerClickPlayer(cell playerid, cell clickedplayerid, cell source); int OnPlayerTakeDamage(cell playerid, cell issuerid, float amount, cell weaponid, cell bodypart); int OnPlayerGiveDamage(cell playerid, cell damagedid, float amount, cell weaponid, cell bodypart); int OnPlayerGiveDamageActor(cell playerid, cell damaged_actorid, float amount, cell weaponid, cell bodypart); int OnVehicleDamageStatusUpdate(cell vehicleid, cell playerid); int OnUnoccupiedVehicleUpdate(cell vehicleid, cell playerid, cell passenger_seat, int a5, PVECTOR vecPos, PVECTOR vecVelocity); int OnPlayerClickMap(cell playerid, float fX, float fY, float fZ); int OnPlayerEditAttachedObject(cell playerid, cell index, cell response, struc_64 *pInfo); int OnPlayerEditObject(cell playerid, cell playerobject, cell objectid, cell response, float fX, float fY, float fZ, float fRotX, float fRotY, float fRotZ); int OnPlayerSelectObject(cell playerid, cell type, cell objectid, cell modelid, float fX, float fY, float fZ); int OnPlayerClickTextDraw(cell playerid, cell clickedid); int OnPlayerClickPlayerTextDraw(cell playerid, cell playertextid); int OnClientCheckResponse(cell a2, cell a3, cell a4, cell a5); int OnPlayerWeaponShot(cell playerid, cell weaponid, cell hittype, cell hitid, PVECTOR vecPos); int OnIncomingConnection(cell playerid, char *ip_address, cell port); int OnTrailerUpdate(cell playerid, cell vehicleid); int OnVehicleSirenStateChange(cell playerid, cell vehicleid, cell newstate); }; //---------------------------------------------------------------------------------- #endif