typedef struct _GTA_CONTROLSET { WORD wKeys1[24]; WORD wKeys2[24]; BYTE bytePadding1[212]; } GTA_CONTROLSET; //----------------------------------------------------------- void GameKeyStatesInit(); void GameStoreLocalPlayerKeys(); void GameSetLocalPlayerKeys(); void GameStoreRemotePlayerKeys(int iPlayer, GTA_CONTROLSET *pGcsKeyStates); void GameSetRemotePlayerKeys(int iPlayer); GTA_CONTROLSET *GameGetInternalKeys(); GTA_CONTROLSET *GameGetLocalPlayerKeys(); GTA_CONTROLSET *GameGetPlayerKeys(int iPlayer); void GameResetPlayerKeys(int iPlayer); void GameResetInternalKeys(); //-----------------------------------------------------------