#ifndef SAMPSRV_PLAYER_H #define SAMPSRV_PLAYER_H #pragma pack(1) typedef struct _PLAYER_SPAWN_INFO { BYTE byteTeam; int iSkin; BYTE field_5; VECTOR vecPos; float fRotation; int iSpawnWeapons[3]; int iSpawnWeaponsAmmo[3]; } PLAYER_SPAWN_INFO; //---------------------------------------------------- #pragma pack(1) class CPlayer { public: // Size: 11486 char _pad0[10509]; BOOL field_290D; char _pad2911[748]; PLAYER_SPAWN_INFO m_SpawnInfo; BOOL m_bHasSpawnInfo; char _pad2C2F[175]; void Say(unsigned char * szText, BYTE byteTextLength); void SetSpawnInfo(PLAYER_SPAWN_INFO *pSpawn); }; //---------------------------------------------------- #endif //---------------------------------------------------- // EOF