#pragma once typedef struct _CAMERA_AIM { float f1x,f1y,f1z; float pos1x,pos1y,pos1z; float pos2x,pos2y,pos2z; float f2x,f2y,f2z; } CAMERA_AIM; void __stdcall GameAimSyncInit(); void __stdcall GameStoreLocalPlayerAim(); void __stdcall GameSetLocalPlayerAim(); CAMERA_AIM * __stdcall GameGetInternalAim(); void __stdcall GameStoreRemotePlayerAim(int iPlayer, CAMERA_AIM * caAim); void __stdcall GameSetRemotePlayerAim(int iPlayer); CAMERA_AIM * __stdcall GameGetRemotePlayerAim(int iPlayer); void __stdcall GameSetPlayerCameraMode(BYTE byteMode, BYTE bytePlayerID); BYTE __stdcall GameGetPlayerCameraMode(BYTE bytePlayerID); BYTE __stdcall GameGetLocalPlayerCameraMode(); void __stdcall GameStoreLocalPlayerCameraExtZoom(); void __stdcall GameSetLocalPlayerCameraExtZoom(); void __stdcall GameSetPlayerCameraExtZoom(BYTE bytePlayerID, float fZoom, float fRatio); void __stdcall GameSetRemotePlayerCameraExtZoom(BYTE bytePlayerID); float __stdcall GameGetLocalPlayerCameraExtZoom(); float __stdcall GameGetLocalPlayerAspectRatio(); void __stdcall GameSetPlayerWeaponSkillLevel(int iPlayer, int iSkill, float fLevel); void __stdcall GameSetLocalPlayerWeaponSkillLevel(int iSkill, float fLevel); void __stdcall GameStoreLocalPlayerWeaponSkills(); void __stdcall GameSetLocalPlayerWeaponSkills(); void __stdcall GameResetLocalPlayerWeaponSkills(); void __stdcall GameSetRemotePlayerWeaponSkills(int iPlayer); //----------------------------------------------------------