#include "main.h" #define CHECK_PARAMS(n) { if (params[0] != (n * sizeof(cell))) { logprintf("SCRIPT: Bad parameter count (Count is %d, Should be %d): ", params[0] / sizeof(cell), n); return 0; } } //---------------------------------------------------------------------------------- // native print(const string[]) static cell AMX_NATIVE_CALL n_print(AMX *amx, cell *params) { char* msg; amx_StrParam(amx, params[1], msg); //logprintf("%s",msg); return 0; } // native printf(const format[], {Float,_}:...) static cell AMX_NATIVE_CALL n_printf(AMX *amx, cell *params) { //int len; //logprintf("%s",format_amxstring(amx, params, 1, len)); return 0; } // native format(output[], len, const format[], {Float,_}:...) static cell AMX_NATIVE_CALL n_format(AMX *amx, cell *params) { int len; return set_amxstring(amx, params[1], format_amxstring(amx, params, 3, len), params[2]); } // native SetTimer(funcname[], interval, repeating) static cell AMX_NATIVE_CALL n_SetTimer(AMX *amx, cell *params) { // TODO: n_SetTimer return 0; } // native KillTimer(timerid) static cell AMX_NATIVE_CALL n_KillTimer(AMX *amx, cell *params) { // TODO: n_KillTimer return 0; } // native GetTickCount() static cell AMX_NATIVE_CALL n_GetTickCount(AMX *amx, cell *params) { CHECK_PARAMS(0); return (cell)GetTickCount(); } // native Float:asin(Float:value) static cell AMX_NATIVE_CALL n_asin(AMX *amx, cell *params) { CHECK_PARAMS(1); float fResult = (float)(asin(amx_ctof(params[1])) * 180 / PI); return amx_ftoc(fResult); } // native Float:acos(Float:value) static cell AMX_NATIVE_CALL n_acos(AMX *amx, cell *params) { CHECK_PARAMS(1); float fResult = (float)(acos(amx_ctof(params[1])) * 180 / PI); return amx_ftoc(fResult); } // native Float:atan(Float:value) static cell AMX_NATIVE_CALL n_atan(AMX *amx, cell *params) { CHECK_PARAMS(1); float fResult = (float)(atan(amx_ctof(params[1])) * 180 / PI); return amx_ftoc(fResult); } // native Float:atan2(Float:x, Float:y) static cell AMX_NATIVE_CALL n_atan2(AMX *amx, cell *params) { CHECK_PARAMS(2); float fResult = (float)(atan2(amx_ctof(params[1]), amx_ctof(params[2])) * 180 / PI); return amx_ftoc(fResult); } // native StartRecordingPlayback(playbacktype, recordname[]) static cell AMX_NATIVE_CALL n_StartRecordingPlayback(AMX *amx, cell *params) { // TODO: n_StartRecordingPlayback return 0; } // native StopRecordingPlayback() static cell AMX_NATIVE_CALL n_StopRecordingPlayback(AMX *amx, cell *params) { pNetGame->StopRecordingPlayback(); return 1; } // native PauseRecordingPlayback() static cell AMX_NATIVE_CALL n_PauseRecordingPlayback(AMX *amx, cell *params) { pNetGame->PauseRecordingPlayback(); return 1; } // native ResumeRecordingPlayback() static cell AMX_NATIVE_CALL n_ResumeRecordingPlayback(AMX *amx, cell *params) { pNetGame->ResumeRecordingPlayback(); return 1; } // native SendChat(msg[]) static cell AMX_NATIVE_CALL n_SendChat(AMX *amx, cell *params) { char* szMessage; amx_StrParam(amx, params[1], szMessage); if(pNetGame) pNetGame->SendChat(szMessage); return 1; } // native SendCommand(commandtext[]) static cell AMX_NATIVE_CALL n_SendCommand(AMX *amx, cell *params) { char* szCommand; amx_StrParam(amx, params[1], szCommand); if(pNetGame) pNetGame->SendCommand(szCommand); return 1; } // native GetPlayerState(playerid) static cell AMX_NATIVE_CALL n_GetPlayerState(AMX *amx, cell *params) { if(pNetGame->GetPlayerPool()->GetSlotState((PLAYERID)params[1])) { return (cell)pNetGame->GetPlayerState((PLAYERID)params[1]); } return 0; } // native GetPlayerPos(playerid, &Float:x, &Float:y, &Float:z) static cell AMX_NATIVE_CALL n_GetPlayerPos(AMX *amx, cell *params) { if(!pNetGame->GetPlayerPool()) return 0; if(!pNetGame->GetPlayerPool()->GetSlotState((PLAYERID)params[1])) return 0; VECTOR vecPos; if(pNetGame->GetPlayerPos((PLAYERID)params[1], &vecPos)) { cell* cptr; amx_GetAddr(amx, params[2], &cptr); *cptr = amx_ftoc(vecPos.X); amx_GetAddr(amx, params[3], &cptr); *cptr = amx_ftoc(vecPos.Y); amx_GetAddr(amx, params[4], &cptr); *cptr = amx_ftoc(vecPos.Z); return 1; } return 0; } // native GetPlayerVehicleID(playerid) static cell AMX_NATIVE_CALL n_GetPlayerVehicleID(AMX *amx, cell *params) { if(pNetGame->GetPlayerPool()->GetSlotState((PLAYERID)params[1])) { return pNetGame->GetPlayerVehicleID((PLAYERID)params[1]); } return 0; } // native GetPlayerArmedWeapon(playerid) static cell AMX_NATIVE_CALL n_GetPlayerArmedWeapon(AMX *amx, cell *params) { if(pNetGame->GetPlayerPool()->GetSlotState((PLAYERID)params[1])) { return (cell)pNetGame->GetPlayerArmedWeapon((PLAYERID)params[1]); } return 0; } // native GetPlayerHealth(playerid) static cell AMX_NATIVE_CALL n_GetPlayerHealth(AMX *amx, cell *params) { if(pNetGame->GetPlayerPool()->GetSlotState((PLAYERID)params[1])) { return (cell)pNetGame->GetPlayerHealth((PLAYERID)params[1]); } return 0; } // native GetPlayerArmour(playerid) static cell AMX_NATIVE_CALL n_GetPlayerArmour(AMX *amx, cell *params) { if(pNetGame->GetPlayerPool()->GetSlotState((PLAYERID)params[1])) { return (cell)pNetGame->GetPlayerArmour((PLAYERID)params[1]); } return 0; } // native GetPlayerSpecialAction(playerid) static cell AMX_NATIVE_CALL n_GetPlayerSpecialAction(AMX *amx, cell *params) { if (pNetGame->GetPlayerPool()->GetSlotState((PLAYERID)params[1])) { return (cell)pNetGame->GetPlayerSpecialAction((PLAYERID)params[1]); } return SPECIAL_ACTION_NONE; } // native IsPlayerStreamedIn(playerid) static cell AMX_NATIVE_CALL n_IsPlayerStreamedIn(AMX *amx, cell *params) { if(pNetGame->GetPlayerPool()->GetSlotState((PLAYERID)params[1])) { return pNetGame->IsPlayerAdded((PLAYERID)params[1]); } return 0; } // native IsVehicleStreamedIn(vehicleid) static cell AMX_NATIVE_CALL n_IsVehicleStreamedIn(AMX *amx, cell *params) { if(pNetGame->GetVehiclePool()->GetSlotState((VEHICLEID)params[1])) { return pNetGame->IsVehicleAdded((VEHICLEID)params[1]); } return 0; } // native GetPlayerKeys(playerid, &keys, &updown, &leftright) static cell AMX_NATIVE_CALL n_GetPlayerKeys(AMX *amx, cell *params) { CPlayerPool *pPlayerPool = pNetGame->GetPlayerPool(); WORD wKeys=0, udAnalog=0, lrAnalog=0; if(pPlayerPool->GetSlotState((PLAYERID)params[1]) && pNetGame->GetPlayerKeys((PLAYERID)params[1], &udAnalog, &lrAnalog, &wKeys)) { cell* cptr; amx_GetAddr(amx, params[2], &cptr); *cptr = (cell)wKeys; amx_GetAddr(amx, params[3], &cptr); *cptr = (short)udAnalog; amx_GetAddr(amx, params[4], &cptr); *cptr = (short)lrAnalog; return 1; } return 0; } // native GetMyPos(&Float:x, &Float:y, &Float:z) static cell AMX_NATIVE_CALL n_GetMyPos(AMX *amx, cell *params) { if(!pNetGame->GetPlayerPool()) return 0; VECTOR vecPos; pNetGame->GetMyPos(&vecPos); cell* cptr; amx_GetAddr(amx, params[1], &cptr); *cptr = amx_ftoc(vecPos.X); amx_GetAddr(amx, params[2], &cptr); *cptr = amx_ftoc(vecPos.Y); amx_GetAddr(amx, params[3], &cptr); *cptr = amx_ftoc(vecPos.Z); return 1; } // native SetMyPos(Float:x, Float:y, Float:z) static cell AMX_NATIVE_CALL n_SetMyPos(AMX *amx, cell *params) { if(!pNetGame->GetPlayerPool()) return 0; VECTOR vecPos; vecPos.X = amx_ctof(params[1]); vecPos.Y = amx_ctof(params[2]); vecPos.Z = amx_ctof(params[3]); pNetGame->SetMyPos(&vecPos); return 1; } // native GetMyFacingAngle(&Float:ang) static cell AMX_NATIVE_CALL n_GetMyFacingAngle(AMX *amx, cell *params) { cell* cptr; amx_GetAddr(amx, params[1], &cptr); float fResult = pNetGame->GetMyZAngle(); *cptr = amx_ftoc(fResult); return 1; } // native SetMyFacingAngle(Float:ang) static cell AMX_NATIVE_CALL n_SetMyFacingAngle(AMX *amx, cell *params) { pNetGame->SetMyZAngle(amx_ctof(params[1])); return 1; } // native GetDistanceFromMeToPoint(Float:X, Float:Y, Float:Z, &Float:Distance) static cell AMX_NATIVE_CALL n_GetDistanceFromMeToPoint(AMX *amx, cell *params) { if(!pNetGame->GetPlayerPool()) return 0; VECTOR vecPos; vecPos.X = amx_ctof(params[1]); vecPos.Y = amx_ctof(params[2]); vecPos.Z = amx_ctof(params[3]); float fResult = pNetGame->GetDistanceFromMeToPoint(&vecPos); cell* cptr; amx_GetAddr(amx, params[4], &cptr); *cptr = amx_ftoc(fResult); return 1; } // native IsPlayerInRangeOfPoint(playerid, Float:range, Float:X, Float:Y, Float:Z) static cell AMX_NATIVE_CALL n_IsPlayerInRangeOfPoint(AMX *amx, cell *params) { if(!pNetGame->GetPlayerPool()) return 0; if(!pNetGame->GetPlayerPool()->GetSlotState((PLAYERID)params[1])) return 0; VECTOR vecTestPoint; VECTOR vecThisPlayer; if(pNetGame->GetPlayerPos((PLAYERID)params[1], &vecThisPlayer)) { float fRange = amx_ctof(params[2]); vecTestPoint.X = amx_ctof(params[3]); vecTestPoint.Y = amx_ctof(params[4]); vecTestPoint.Z = amx_ctof(params[5]); fRange = fRange * fRange; float fSX = (vecThisPlayer.X - vecTestPoint.X) * (vecThisPlayer.X - vecTestPoint.X); float fSY = (vecThisPlayer.Y - vecTestPoint.Y) * (vecThisPlayer.Y - vecTestPoint.Y); float fSZ = (vecThisPlayer.Z - vecTestPoint.Z) * (vecThisPlayer.Z - vecTestPoint.Z); if((float)(fSX + fSY + fSZ) <= fRange) return 1; return 0; } return 0; } // native GetPlayerName(playerid, const name[], len) static cell AMX_NATIVE_CALL n_GetPlayerName(AMX *amx, cell *params) { PLAYERID playerId = (PLAYERID)params[1]; if (playerId >= MAX_PLAYERS || !pNetGame->GetPlayerPool()->GetSlotState(playerId)) return 0; return set_amxstring(amx, params[2], pNetGame->GetPlayerPool()-> GetPlayerName(playerId), params[3]); } // native IsPlayerConnected(playerid) static cell AMX_NATIVE_CALL n_IsPlayerConnected(AMX *amx, cell *params) { PLAYERID playerId = (PLAYERID)params[1]; if (playerId >= MAX_PLAYERS || !pNetGame->GetPlayerPool()->GetSlotState(playerId)) return 0; return 1; } //---------------------------------------------------------------------------------- AMX_NATIVE_INFO custom_Natives[] = { { "print", n_print }, { "printf", n_printf }, { "format", n_format }, { "SetTimer", n_SetTimer }, { "KillTimer", n_KillTimer }, { "GetTickCount", n_GetTickCount }, { "asin", n_asin }, { "acos", n_acos }, { "atan2", n_atan2 }, { "atan", n_atan }, { "StartRecordingPlayback", n_StartRecordingPlayback }, { "StopRecordingPlayback", n_StopRecordingPlayback }, { "PauseRecordingPlayback", n_PauseRecordingPlayback }, { "ResumeRecordingPlayback", n_ResumeRecordingPlayback }, { "SendChat", n_SendChat }, { "SendCommand", n_SendCommand }, { "GetPlayerState", n_GetPlayerState }, { "GetPlayerPos", n_GetPlayerPos }, { "GetPlayerVehicleID", n_GetPlayerVehicleID }, { "GetPlayerArmedWeapon", n_GetPlayerArmedWeapon }, { "GetPlayerHealth", n_GetPlayerHealth }, { "GetPlayerArmour", n_GetPlayerArmour }, { "GetPlayerSpecialAction", n_GetPlayerSpecialAction }, { "IsPlayerStreamedIn", n_IsPlayerStreamedIn }, { "IsVehicleStreamedIn", n_IsVehicleStreamedIn }, { "GetPlayerKeys", n_GetPlayerKeys }, { "GetMyPos", n_GetMyPos }, { "SetMyPos", n_SetMyPos }, { "GetMyFacingAngle", n_GetMyFacingAngle }, { "SetMyFacingAngle", n_SetMyFacingAngle }, { "GetDistanceFromMeToPoint", n_GetDistanceFromMeToPoint }, { "IsPlayerInRangeOfPoint", n_IsPlayerInRangeOfPoint }, { "GetPlayerName", n_GetPlayerName }, { "IsPlayerConnected", n_IsPlayerConnected }, { NULL, NULL } }; //---------------------------------------------------------------------------------- int amx_CustomInit(AMX *amx) { return amx_Register(amx, custom_Natives, -1); } //----------------------------------------------------------------------------------