#pragma once typedef struct _GANG_ZONE { float fPos[4]; DWORD dwColor; DWORD dwAltColor; } GANG_ZONE; class CGangZonePool { private: GANG_ZONE *m_pGangZone[MAX_GANG_ZONES]; BOOL m_bSlotState[MAX_GANG_ZONES]; public: CGangZonePool(); ~CGangZonePool(); void New(WORD wZone, float fMinX, float fMinY, float fMaxX, float fMaxY, DWORD dwColor); void Flash(WORD wZone, DWORD dwColor); void StopFlash(WORD wZone); void Delete(WORD wZone); void Draw(); }; //----------------------------------------------------