// launch3.h : main header file for the LAUNCH3 application // #if !defined(AFX_LAUNCH3_H__90EF6E61_FDEB_40F9_B00C_D9024237237E__INCLUDED_) #define AFX_LAUNCH3_H__90EF6E61_FDEB_40F9_B00C_D9024237237E__INCLUDED_ #if _MSC_VER > 1000 #pragma once #endif // _MSC_VER > 1000 #ifndef __AFXWIN_H__ #error include 'stdafx.h' before including this file for PCH #endif #include "resource.h" // main symbols ///////////////////////////////////////////////////////////////////////////// // CLaunch3App: // See launch3.cpp for the implementation of this class // class CLaunch3App : public CWinApp { public: CLaunch3App(); // Overrides // ClassWizard generated virtual function overrides //{{AFX_VIRTUAL(CLaunch3App) public: virtual BOOL InitInstance(); //}}AFX_VIRTUAL // Implementation //{{AFX_MSG(CLaunch3App) // NOTE - the ClassWizard will add and remove member functions here. // DO NOT EDIT what you see in these blocks of generated code ! //}}AFX_MSG DECLARE_MESSAGE_MAP() }; ///////////////////////////////////////////////////////////////////////////// //{{AFX_INSERT_LOCATION}} // Microsoft Visual C++ will insert additional declarations immediately before the previous line. #endif // !defined(AFX_LAUNCH3_H__90EF6E61_FDEB_40F9_B00C_D9024237237E__INCLUDED_)