#include "../main.h" //---------------------------------------------------- CMenuPool::CMenuPool() { // loop through and initialize all net players to null and slot states to false for (BYTE byteMenuID = 0; byteMenuID < MAX_MENUS; byteMenuID++) { field_200[byteMenuID] = 0; field_0[byteMenuID] = 0; } field_400 = -128; } //----------------------------------------------------