#include "main.h" CGameMode::CGameMode() { field_68 = 0; field_69 = 0; } CGameMode::~CGameMode() { Unload(); } bool CGameMode::Load(char* pFileName) { // TODO: CGameMode::Load W .text:0046F560 L .text:080A4E90 return false; } void CGameMode::Unload() { // TODO: CGameMode::Unload() W .text:0046D7B0 L .text:080A4DB0 }