class CPlayerPool // size: 41035 { private: int field_0[1000]; //char _gapFA0[2]; //char field_FA2[25]; char _gapFA0[25027]; int field_7163; int field_7167[1000]; int field_8107; int field_810B[1000]; char gap90AB[4000]; public: void SetLocalPlayerName(PCHAR szName) {}; // TODO: CPlayerPool::SetLocalPlayerName CPlayerPool(); };