#include "main.h" extern CGame *pGame; WNDPROC hOldProc; LRESULT APIENTRY NewWndProc(HWND,UINT,WPARAM,LPARAM); //---------------------------------------------------- void InstallWindowProcedure() { HWND hwndGameWnd = pGame->GetMainWindowHwnd(); if(hwndGameWnd) { hOldProc = (WNDPROC)GetWindowLong(hwndGameWnd,GWL_WNDPROC); if(hOldProc != NewWndProc) { SetWindowLong(hwndGameWnd,GWL_WNDPROC,(LONG)NewWndProc); } } } //---------------------------------------------------- BOOL SubclassGameWindow() { HWND hwndGameWnd = pGame->GetMainWindowHwnd(); if(hwndGameWnd) { DWORD dwStyle = GetClassLong(hwndGameWnd,GCL_STYLE); SetClassLong(hwndGameWnd,GCL_STYLE,dwStyle|CS_DBLCLKS); InstallWindowProcedure(); SetWindowText(hwndGameWnd,"GTA:SA:MP"); if(IsWindowUnicode(hwndGameWnd)) { OutputDebugString("GTA is unicode"); } else { OutputDebugString("GTA is not unicode"); } return TRUE; } return FALSE; } //---------------------------------------------------- LRESULT APIENTRY NewWndProc( HWND hwnd,UINT uMsg, WPARAM wParam,LPARAM lParam ) { // TODO: NewWndProc return CallWindowProc(hOldProc,hwnd,uMsg,wParam,lParam); } //----------------------------------------------------