#pragma once #include #define INVALID_PLAYER_ID 0xFFFF //---------------------------------------------------- class CPlayerPool { private: int field_0; PLAYERID m_LocalPlayerID; std::string field_6; int field_22; CLocalPlayer *m_pLocalPlayer; int field_2A[MAX_PLAYERS]; char _gapFDA[4016]; CNetPlayer *m_pPlayers[MAX_PLAYERS]; int field_2F3A; public: void SetLocalPlayerName(PCHAR szName) { field_6 = szName; }; PCHAR GetLocalPlayerName() { return (PCHAR)field_6.c_str(); }; void SetPlayerName(PLAYERID playerId, PCHAR szName) { if(playerId > MAX_PLAYERS) return; CNetPlayer* pPlayer = m_pPlayers[playerId]; if(!pPlayer) return; pPlayer->m_PlayerName = szName; } CLocalPlayer * GetLocalPlayer() { return m_pLocalPlayer; }; CRemotePlayer* GetAt(PLAYERID playerId) { if(playerId > MAX_PLAYERS) { return NULL; } CNetPlayer *pNetPlayer = m_pPlayers[playerId]; if(pNetPlayer) return pNetPlayer->m_pRemotePlayer; return NULL; }; PLAYERID GetLocalPlayerID() { return m_LocalPlayerID; }; CPlayerPool(); }; //----------------------------------------------------