#include "../main.h" //---------------------------------------------------- CPlayerPool::CPlayerPool() { // loop through and initialize all net players to null and slot states to false for(PLAYERID playerId = 0; playerId < MAX_PLAYERS; playerId++) { m_pPlayers[playerId] = NULL; field_2A[playerId] = 0; } m_pLocalPlayer = new CLocalPlayer(); field_0 = 0; field_22 = 0; m_LocalPlayerID = 0; field_2F3A = 0; } //----------------------------------------------------