#pragma once //----------------------------------------------------------- int FindTextureSlot(char *szName); int AddTextureSlot(char *szName); int LoadTexture(int iIndex, char *szName); void AddTextureRef(int iIndex); void RemoveTextureRef(int iIndex); void PushCurrentTexture(); void PopCurrentTexture(); void SetCurrentTexture(int iIndex); DWORD ReloadTexture(char *szName); void DestroyTexture(DWORD dwTexture); void RemoveTextureSlotByName(char *szName); void RemoveTexture(int iIndex); void RemoveTextureSlot(int iIndex); int GetTextureNumRefs(int iIndex); //-----------------------------------------------------------