#include "SystemAddressList.h" #include "Rand.h" #include "RakAssert.h" #include "BitStream.h" #include SystemAddressList::SystemAddressList() { } SystemAddressList::SystemAddressList(PlayerID system) { systemList.Insert(system); } void SystemAddressList::AddSystem(PlayerID system) { systemList.Insert(system); } void SystemAddressList::RandomizeOrder(void) { unsigned index, size, randIndex; PlayerID temp; size = systemList.Size(); for (index=0; index < size; index++) { randIndex=index + (randomMT() % (size-index)); if (randIndex!=index) { temp=systemList[index]; systemList[index]=systemList[randIndex]; systemList[randIndex]=temp; } } } void SystemAddressList::Serialize(RakNet::BitStream *out) { out->Write((unsigned short) systemList.Size()); unsigned index; for (index=0; index < systemList.Size(); index++) out->Write(systemList[index]); } bool SystemAddressList::Deserialize(RakNet::BitStream *in) { unsigned short systemListSize; PlayerID systemAddress; unsigned index; if (in->Read(systemListSize)==false) { RakAssert(0); return false; } systemList.Clear(); for (index=0; index < systemListSize; index++) { if (in->Read(systemAddress)==false) { RakAssert(0); systemList.Clear(); return false; } systemList.Insert(systemAddress); } return true; } void SystemAddressList::RemoveSystem(PlayerID system) { unsigned i; for (i=0; i < systemList.Size(); i++) { if (systemList[i]==system) { systemList.Del(i); return; } } } DataStructures::List * SystemAddressList::GetList(void) { return &systemList; } bool SystemAddressList::Save(const char *filename) { RakNet::BitStream temp; Serialize(&temp); FILE *fp = fopen(filename, "wb"); if (fp) { fwrite(temp.GetData(), temp.GetNumberOfBytesUsed(), 1, fp); fclose(fp); return true; } return false; } bool SystemAddressList::Load(const char *filename) { FILE *fp = NULL; unsigned long fileSize; if ( ( fp = fopen( filename, "rb" ) ) == 0 ) return false; fseek( fp, 0, SEEK_END ); fileSize = ftell( fp ); fseek( fp, 0, SEEK_SET ); if (fileSize==0) { fclose(fp); return false; } unsigned char *filedata = new unsigned char [fileSize]; fread(filedata, fileSize, 1, fp); fclose(fp); RakNet::BitStream bs(filedata, fileSize, false); Deserialize(&bs); delete [] filedata; return true; } unsigned SystemAddressList::Size(void) const { return systemList.Size(); } PlayerID& SystemAddressList::operator[] ( const unsigned int position ) const { return systemList[position]; } void SystemAddressList::Clear(void) { systemList.Clear(); }