/// \file /// \brief Router plugin. Allows you to send to systems you are not directly connected to, and to route those messages /// /// This file is part of RakNet Copyright 2003 Kevin Jenkins. /// /// Usage of RakNet is subject to the appropriate license agreement. /// Creative Commons Licensees are subject to the /// license found at /// http://creativecommons.org/licenses/by-nc/2.5/ /// Single application licensees are subject to the license found at /// http://www.rakkarsoft.com/SingleApplicationLicense.html /// Custom license users are subject to the terms therein. /// GPL license users are subject to the GNU General Public /// License as published by the Free /// Software Foundation; either version 2 of the License, or (at your /// option) any later version. #ifndef __ROUTER_PLUGIN_H #define __ROUTER_PLUGIN_H class RakPeerInterface; #include "NetworkTypes.h" #include "PluginInterface.h" #include "DS_OrderedList.h" #include "DS_WeightedGraph.h" #include "PacketPriority.h" #include "SystemAddressList.h" #include "RouterInterface.h" #include "Export.h" #include "ConnectionGraph.h" /// \defgroup ROUTER_GROUP Router /// \ingroup PLUGINS_GROUP /// \ingroup ROUTER_GROUP /// \brief Used to route messages between peers class RAK_DLL_EXPORT Router : public PluginInterface , public RouterInterface { public: Router(); ~Router(); // -------------------------------------------------------------------------------------------- // User functions // -------------------------------------------------------------------------------------------- /// We can restrict what kind of messages are routed by this plugin. /// This is useful for security, since you usually want to restrict what kind of messages you have to worry about from (as an example) other /// clients in a client / server system /// \param[in] restrict True to restrict what messages will be routed. False to not do so (default). void SetRestrictRoutingByType(bool restrict); /// If types are restricted, this adds an allowed message type to be routed /// \param[in] messageId The type to not allow routing of. void AddAllowedType(unsigned char messageId); /// Removes a restricted type previously added with AddRestrictedType /// \param[in] messageId The type to no longer restrict routing of. void RemoveAllowedType(unsigned char messageId); /// Set the connection graph, which is a weighted graph of the topology of the network. You can easily get this from the /// ConnectionGraph plugin. See the 'router' sample for usage. /// This is necessary if you want to send (not necessary just to route). /// \param[in] connectionGraph A weighted graph representing the topology of the network. void SetConnectionGraph(DataStructures::WeightedGraph *connectionGraph); /// Sends a bitstream to one or more systems. If multiple systems are specified, the message will be multicasted using a minimum spanning tree /// \pre You just have called SetConnectionGraph with a valid graph representing the network topology /// \note Single target sends from RakPeer with this plugin installed will also be routed. Sends from other plugins will also be routed as long as this plugin is attached first. /// \param[in] data The data to send /// \param[in] bitLength How many bits long data is /// \param[in] priority What priority level to send on. /// \param[in] reliability How reliability to send this data /// \param[in] orderingChannel When using ordered or sequenced packets, what channel to order these on.- Packets are only ordered relative to other packets on the same stream /// \param[in] recipients A list of recipients to send to. To send to one recipient, just pass a PlayerID /// \return True on success, false mostly if the connection graph cannot find the destination. bool Send( char *data, unsigned bitLength, PacketPriority priority, PacketReliability reliability, char orderingChannel, SystemAddressList *recipients ); bool Send( const char *data, unsigned bitLength, PacketPriority priority, PacketReliability reliability, char orderingChannel, PlayerID playerId ); // -------------------------------------------------------------------------------------------- // Packet handling functions // -------------------------------------------------------------------------------------------- virtual void OnAttach(RakPeerInterface *peer); virtual void OnDetach(RakPeerInterface *peer); virtual void OnDisconnect(RakPeerInterface *peer); virtual void Update(RakPeerInterface *peer); virtual PluginReceiveResult OnReceive(RakPeerInterface *peer, Packet *packet); virtual void OnCloseConnection(RakPeerInterface *peer, PlayerID playerId); protected: void SendTree(PacketPriority priority, PacketReliability reliability, char orderingChannel, DataStructures::Tree *tree, const char *data, unsigned bitLength, RakNet::BitStream *out, SystemAddressList *recipients); void SerializePreorder(DataStructures::Tree *tree, RakNet::BitStream *out, SystemAddressList *recipients) const; DataStructures::WeightedGraph *graph; bool restrictByType; DataStructures::OrderedList allowedTypes; RakPeerInterface *rakPeer; }; #endif