/// \file /// \brief Rudimentary class to send email from code. Don't expect anything fancy. /// /// This file is part of RakNet Copyright 2003 Kevin Jenkins. /// /// Usage of RakNet is subject to the appropriate license agreement. /// Creative Commons Licensees are subject to the /// license found at /// http://creativecommons.org/licenses/by-nc/2.5/ /// Single application licensees are subject to the license found at /// http://www.rakkarsoft.com/SingleApplicationLicense.html /// Custom license users are subject to the terms therein. /// GPL license users are subject to the GNU General Public /// License as published by the Free /// Software Foundation; either version 2 of the License, or (at your /// option) any later version. #ifndef __EMAIL_SENDER_H #define __EMAIL_SENDER_H class FileList; class TCPInterface; #include "NetworkTypes.h" /// \brief Rudimentary class to send email from code. class EmailSender { public: /// Sends an email /// \param[in] hostAddress The address of the email server. /// \param[in] hostPort The port of the email server (usually 25) /// \param[in] sender The email address you are sending from. /// \param[in] recipient The email address you are sending to. /// \param[in] senderName The email address you claim to be sending from /// \param[in] recipientName The email address you claim to be sending to /// \param[in] subject Email subject /// \param[in] body Email body /// \param[in] attachedFiles List of files to attach to the email. (Can be 0 to send none). /// \param[in] doPrintf true to output SMTP info to console(for debugging?) /// \return 0 on success, otherwise a string indicating the error message char *Send(const char *hostAddress, unsigned short hostPort, const char *sender, const char *recipient, const char *senderName, const char *recipientName, const char *subject, const char *body, FileList *attachedFiles, bool doPrintf); // Returns how many bytes were written int Base64Encoding(const char *inputData, int dataLength, char *outputData, const char *base64Map); protected: char *GetResponse(TCPInterface *tcpInterface, const PlayerID &emailServer, bool doPrintf); }; #endif