/// \file /// /// This file is part of RakNet Copyright 2003 Kevin Jenkins. /// /// Usage of RakNet is subject to the appropriate license agreement. /// Creative Commons Licensees are subject to the /// license found at /// http://creativecommons.org/licenses/by-nc/2.5/ /// Single application licensees are subject to the license found at /// http://www.rakkarsoft.com/SingleApplicationLicense.html /// Custom license users are subject to the terms therein. /// GPL license users are subject to the GNU General Public /// License as published by the Free /// Software Foundation; either version 2 of the License, or (at your /// option) any later version. #include "DS_HuffmanEncodingTree.h" #include "DS_Queue.h" #include "BitStream.h" #include #ifdef _MSC_VER #pragma warning( push ) #endif HuffmanEncodingTree::HuffmanEncodingTree() { root = 0; } HuffmanEncodingTree::~HuffmanEncodingTree() { FreeMemory(); } void HuffmanEncodingTree::FreeMemory( void ) { if ( root == 0 ) return ; // Use an in-order traversal to delete the tree DataStructures::Queue nodeQueue; HuffmanEncodingTreeNode *node; nodeQueue.Push( root ); while ( nodeQueue.Size() > 0 ) { node = nodeQueue.Pop(); if ( node->left ) nodeQueue.Push( node->left ); if ( node->right ) nodeQueue.Push( node->right ); delete node; } // Delete the encoding table for ( int i = 0; i < 256; i++ ) delete [] encodingTable[ i ].encoding; root = 0; } ////#include // Given a frequency table of 256 elements, all with a frequency of 1 or more, generate the tree void HuffmanEncodingTree::GenerateFromFrequencyTable( unsigned int frequencyTable[ 256 ] ) { int counter; HuffmanEncodingTreeNode * node; HuffmanEncodingTreeNode *leafList[ 256 ]; // Keep a copy of the pointers to all the leaves so we can generate the encryption table bottom-up, which is easier // 1. Make 256 trees each with a weight equal to the frequency of the corresponding character DataStructures::LinkedList huffmanEncodingTreeNodeList; FreeMemory(); for ( counter = 0; counter < 256; counter++ ) { node = new HuffmanEncodingTreeNode; node->left = 0; node->right = 0; node->value = (unsigned char) counter; node->weight = frequencyTable[ counter ]; if ( node->weight == 0 ) node->weight = 1; // 0 weights are illegal leafList[ counter ] = node; // Used later to generate the encryption table InsertNodeIntoSortedList( node, &huffmanEncodingTreeNodeList ); // Insert and maintain sort order. } // 2. While there is more than one tree, take the two smallest trees and merge them so that the two trees are the left and right // children of a new node, where the new node has the weight the sum of the weight of the left and right child nodes. #ifdef _MSC_VER #pragma warning( disable : 4127 ) // warning C4127: conditional expression is constant #endif while ( 1 ) { huffmanEncodingTreeNodeList.Beginning(); HuffmanEncodingTreeNode *lesser, *greater; lesser = huffmanEncodingTreeNodeList.Pop(); greater = huffmanEncodingTreeNodeList.Pop(); node = new HuffmanEncodingTreeNode; node->left = lesser; node->right = greater; node->weight = lesser->weight + greater->weight; lesser->parent = node; // This is done to make generating the encryption table easier greater->parent = node; // This is done to make generating the encryption table easier if ( huffmanEncodingTreeNodeList.Size() == 0 ) { // 3. Assign the one remaining node in the list to the root node. root = node; root->parent = 0; break; } // Put the new node back into the list at the correct spot to maintain the sort. Linear search time InsertNodeIntoSortedList( node, &huffmanEncodingTreeNodeList ); } bool tempPath[ 256 ]; // Maximum path length is 256 unsigned short tempPathLength; HuffmanEncodingTreeNode *currentNode; RakNet::BitStream bitStream; // Generate the encryption table. From before, we have an array of pointers to all the leaves which contain pointers to their parents. // This can be done more efficiently but this isn't bad and it's way easier to program and debug for ( counter = 0; counter < 256; counter++ ) { // Already done at the end of the loop and before it! tempPathLength = 0; // Set the current node at the leaf currentNode = leafList[ counter ]; do { if ( currentNode->parent->left == currentNode ) // We're storing the paths in reverse order.since we are going from the leaf to the root tempPath[ tempPathLength++ ] = false; else tempPath[ tempPathLength++ ] = true; currentNode = currentNode->parent; } while ( currentNode != root ); // Write to the bitstream in the reverse order that we stored the path, which gives us the correct order from the root to the leaf while ( tempPathLength-- > 0 ) { if ( tempPath[ tempPathLength ] ) // Write 1's and 0's because writing a bool will write the BitStream TYPE_CHECKING validation bits if that is defined along with the actual data bit, which is not what we want bitStream.Write1(); else bitStream.Write0(); } // Read data from the bitstream, which is written to the encoding table in bits and bitlength. Note this function allocates the encodingTable[counter].encoding pointer encodingTable[ counter ].bitLength = ( unsigned char ) bitStream.CopyData( &encodingTable[ counter ].encoding ); // Reset the bitstream for the next iteration bitStream.Reset(); } } // Pass an array of bytes to array and a preallocated BitStream to receive the output void HuffmanEncodingTree::EncodeArray( unsigned char *input, unsigned sizeInBytes, RakNet::BitStream * output ) { unsigned counter; // For each input byte, Write out the corresponding series of 1's and 0's that give the encoded representation for ( counter = 0; counter < sizeInBytes; counter++ ) { output->WriteBits( encodingTable[ input[ counter ] ].encoding, encodingTable[ input[ counter ] ].bitLength, false ); // Data is left aligned } // Byte align the output so the unassigned remaining bits don't equate to some actual value if ( output->GetNumberOfBitsUsed() % 8 != 0 ) { // Find an input that is longer than the remaining bits. Write out part of it to pad the output to be byte aligned. unsigned char remainingBits = (unsigned char) ( 8 - ( output->GetNumberOfBitsUsed() % 8 ) ); for ( counter = 0; counter < 256; counter++ ) if ( encodingTable[ counter ].bitLength > remainingBits ) { output->WriteBits( encodingTable[ counter ].encoding, remainingBits, false ); // Data is left aligned break; } #ifdef _DEBUG assert( counter != 256 ); // Given 256 elements, we should always be able to find an input that would be >= 7 bits #endif } } unsigned HuffmanEncodingTree::DecodeArray( RakNet::BitStream * input, unsigned sizeInBits, unsigned maxCharsToWrite, unsigned char *output ) { HuffmanEncodingTreeNode * currentNode; unsigned outputWriteIndex; outputWriteIndex = 0; currentNode = root; // For each bit, go left if it is a 0 and right if it is a 1. When we reach a leaf, that gives us the desired value and we restart from the root for ( unsigned counter = 0; counter < sizeInBits; counter++ ) { if ( input->ReadBit() == false ) // left! currentNode = currentNode->left; else currentNode = currentNode->right; if ( currentNode->left == 0 && currentNode->right == 0 ) // Leaf { if ( outputWriteIndex < maxCharsToWrite ) output[ outputWriteIndex ] = currentNode->value; outputWriteIndex++; currentNode = root; } } return outputWriteIndex; } // Pass an array of encoded bytes to array and a preallocated BitStream to receive the output void HuffmanEncodingTree::DecodeArray( unsigned char *input, unsigned sizeInBits, RakNet::BitStream * output ) { HuffmanEncodingTreeNode * currentNode; if ( sizeInBits <= 0 ) return ; RakNet::BitStream bitStream( input, BITS_TO_BYTES(sizeInBits), false ); currentNode = root; // For each bit, go left if it is a 0 and right if it is a 1. When we reach a leaf, that gives us the desired value and we restart from the root for ( unsigned counter = 0; counter < sizeInBits; counter++ ) { if ( bitStream.ReadBit() == false ) // left! currentNode = currentNode->left; else currentNode = currentNode->right; if ( currentNode->left == 0 && currentNode->right == 0 ) // Leaf { output->WriteBits( &( currentNode->value ), sizeof( char ) * 8, true ); // Use WriteBits instead of Write(char) because we want to avoid TYPE_CHECKING currentNode = root; } } } // Insertion sort. Slow but easy to write in this case void HuffmanEncodingTree::InsertNodeIntoSortedList( HuffmanEncodingTreeNode * node, DataStructures::LinkedList *huffmanEncodingTreeNodeList ) const { if ( huffmanEncodingTreeNodeList->Size() == 0 ) { huffmanEncodingTreeNodeList->Insert( node ); return ; } huffmanEncodingTreeNodeList->Beginning(); unsigned counter = 0; #ifdef _MSC_VER #pragma warning( disable : 4127 ) // warning C4127: conditional expression is constant #endif while ( 1 ) { if ( huffmanEncodingTreeNodeList->Peek()->weight < node->weight ) ++( *huffmanEncodingTreeNodeList ); else { huffmanEncodingTreeNodeList->Insert( node ); break; } // Didn't find a spot in the middle - add to the end if ( ++counter == huffmanEncodingTreeNodeList->Size() ) { huffmanEncodingTreeNodeList->End(); huffmanEncodingTreeNodeList->Add( node ) ; // Add to the end break; } } } #ifdef _MSC_VER #pragma warning( pop ) #endif