/// \file /// \brief \b [Internal] Byte queue /// /// This file is part of RakNet Copyright 2003 Kevin Jenkins. /// /// Usage of RakNet is subject to the appropriate license agreement. /// Creative Commons Licensees are subject to the /// license found at /// http://creativecommons.org/licenses/by-nc/2.5/ /// Single application licensees are subject to the license found at /// http://www.rakkarsoft.com/SingleApplicationLicense.html /// Custom license users are subject to the terms therein. /// GPL license users are subject to the GNU General Public /// License as published by the Free /// Software Foundation; either version 2 of the License, or (at your /// option) any later version. #ifndef __BYTE_QUEUE_H #define __BYTE_QUEUE_H #include "Export.h" /// The namespace DataStructures was only added to avoid compiler errors for commonly named data structures /// As these data structures are stand-alone, you can use them outside of RakNet for your own projects if you wish. namespace DataStructures { class ByteQueue { public: ByteQueue(); ~ByteQueue(); void WriteBytes(const char *in, unsigned length); bool ReadBytes(char *out, unsigned length, bool peek); unsigned GetBytesWritten(void) const; void IncrementReadOffset(unsigned length); void Clear(void); void Print(void); protected: char *data; unsigned readOffset, writeOffset, lengthAllocated; }; } #endif