#include "DS_ByteQueue.h" #include // Memmove //#include // PS3 doesn't have this #include // realloc #include using namespace DataStructures; ByteQueue::ByteQueue() { readOffset=writeOffset=lengthAllocated=0; data=0; } ByteQueue::~ByteQueue() { Clear(); } void ByteQueue::WriteBytes(const char *in, unsigned length) { unsigned bytesWritten; bytesWritten=GetBytesWritten(); if (lengthAllocated==0 || length > lengthAllocated-bytesWritten-1) { unsigned oldLengthAllocated=lengthAllocated; unsigned newAmountToAllocate=length*2; if (newAmountToAllocate<256) newAmountToAllocate=256; lengthAllocated=lengthAllocated + newAmountToAllocate; data=(char*)realloc(data, lengthAllocated); if (writeOffset < readOffset) { if (writeOffset <= newAmountToAllocate) { memcpy(data + oldLengthAllocated, data, writeOffset); writeOffset=readOffset+bytesWritten; } else { memcpy(data + oldLengthAllocated, data, newAmountToAllocate); memmove(data, data+newAmountToAllocate, writeOffset-newAmountToAllocate); writeOffset-=newAmountToAllocate; } } } if (length <= lengthAllocated-writeOffset) memcpy(data+writeOffset, in, length); else { // Wrap memcpy(data+writeOffset, in, lengthAllocated-writeOffset); memcpy(data, in+(lengthAllocated-writeOffset), length-(lengthAllocated-writeOffset)); } writeOffset=(writeOffset+length) % lengthAllocated; } bool ByteQueue::ReadBytes(char *out, unsigned length, bool peek) { if (GetBytesWritten() < length) return false; if (length <= lengthAllocated-readOffset) memcpy(out, data+readOffset, length); else { // Wrap memcpy(out, data+readOffset, lengthAllocated-readOffset); memcpy(out+(lengthAllocated-readOffset), data, length-(lengthAllocated-readOffset)); } if (peek==false) IncrementReadOffset(length); return true; } void ByteQueue::Clear(void) { if (lengthAllocated) free(data); readOffset=writeOffset=lengthAllocated=0; data=0; } unsigned ByteQueue::GetBytesWritten(void) const { if (writeOffset>=readOffset) return writeOffset-readOffset; else return (writeOffset-1)+(lengthAllocated-readOffset); } void ByteQueue::IncrementReadOffset(unsigned length) { readOffset=(readOffset+length) % lengthAllocated; } void ByteQueue::Print(void) { unsigned i; for (i=readOffset; i!=writeOffset; i++) printf("%i ", data[i]); printf("\n"); }