/// \file /// \brief Contains ConsoleServer , used to plugin to your game to accept remote console-based connections /// /// This file is part of RakNet Copyright 2003 Kevin Jenkins. /// /// Usage of RakNet is subject to the appropriate license agreement. /// Creative Commons Licensees are subject to the /// license found at /// http://creativecommons.org/licenses/by-nc/2.5/ /// Single application licensees are subject to the license found at /// http://www.rakkarsoft.com/SingleApplicationLicense.html /// Custom license users are subject to the terms therein. /// GPL license users are subject to the GNU General Public /// License as published by the Free /// Software Foundation; either version 2 of the License, or (at your /// option) any later version. #ifndef __CONSOLE_SERVER_H #define __CONSOLE_SERVER_H class TransportInterface; class CommandParserInterface; #include "DS_List.h" #include "NetworkTypes.h" #include "Export.h" /// \brief The main entry point for the server portion of your remote console application support. /// ConsoleServer takes one TransportInterface and one or more CommandParserInterface (s) /// The TransportInterface will be used to send data between the server and the client. The connecting client must support the /// protocol used by your derivation of TransportInterface . TelnetTransport and RakNetTransport are two such derivations . /// When a command is sent by a remote console, it will be processed by your implementations of CommandParserInterface class RAK_DLL_EXPORT ConsoleServer { public: ConsoleServer(); ~ConsoleServer(); /// Call this with a derivation of TransportInterface so that the console server can send and receive commands /// \param[in] transportInterface Your interface to use. /// \param[in] port The port to host on. Telnet uses port 23 by default. RakNet can use whatever you want. void SetTransportProvider(TransportInterface *transportInterface, unsigned short port); /// Add an implementation of CommandParserInterface to the list of command parsers. /// \param[in] commandParserInterface The command parser referred to void AddCommandParser(CommandParserInterface *commandParserInterface); /// Remove an implementation of CommandParserInterface previously added with AddCommandParser() /// \param[in] commandParserInterface The command parser referred to void RemoveCommandParser(CommandParserInterface *commandParserInterface); /// Call update to read packet sent from your TransportInterface. /// You should do this fairly frequently. void Update(void); protected: void ListParsers(PlayerID playerId); TransportInterface *transport; DataStructures::List commandParserList; char* password[256]; }; #endif