# AVAILABLE MELEE FLAGS (stored in hex): # 1st digit 1:ATTACK_2 2:ATTACK_3 4:GROUND 8:RUNNING f:ALL # 2nd digit 1:FALL_1 2:FALL_2 4:FALL_3 8:FALL_GROUND (don't set!!) # 3rd digit 1:FALL_RUN 2:BLOCK 4:OWN_IDLE # 4th digit 1:NOFALL_1 2:NOFALL_2 4:NOFALL_3 # HITLEVELS # H:HIGH L:LOW G:GROUND B:BEHIND N:NONE # START_LEVELS LEVEL_H 0.0 0.7 0.5 LEVEL_L 0.0 0.7 0.0 LEVEL_G 0.0 0.7 -1.0 LEVEL_B 0.0 0.7 0.4 LEVEL_HL 0.0 0.7 0.5 LEVEL_LL 0.0 0.7 0.0 LEVEL_GL 0.0 0.7 -1.0 END_COMBO # standard fist combo START_COMBO UNARMED_1 ANIMGROUP melee_1 RANGES 1.6 #-----------hit-----chain---radius--hitlevel----damage--hit-altHit--groundLoop ATTACK1 5.0 10.0 0.4 H 6 5 6 ATTACK2 8.0 17.0 0.4 H 9 5 6 ATTACK3 10.0 20.0 0.4 H 15 1 2 AGROUND 10.5 20.0 0.4 G 25 4 4 8.5 AMOVING 7.0 10.0 0.4 HL 5 5 6 ABLOCK 6.0 11.0 #---------------- FLAGS 0x60f END_COMBO # boxing combo (LS gym) START_COMBO UNARMED_2 ANIMGROUP melee_2 RANGES 1.6 #-----------hit-----chain---radius--hitlevel----damage--hit-altHit--groundLoop ATTACK1 6.0 18.0 0.4 L 10 8 8 ATTACK2 8.0 27.0 0.4 H 7 8 8 ATTACK3 11.0 99.0 0.4 H 16 8 8 AGROUND 12.0 21.0 0.4 G 25 4 4 8.0 AMOVING 4.0 10.0 0.35 HL 5 8 8 ABLOCK 6.0 11.0 #---------------- FLAGS 0x64f END_COMBO # kung-fu combo (SF gym) START_COMBO UNARMED_3 ANIMGROUP melee_3 RANGES 1.6 #-----------hit-----chain---radius--hitlevel----damage--hit-altHit--groundLoop ATTACK1 9.0 15.0 0.4 H 6 8 8 ATTACK2 13.0 23.0 0.4 H 9 8 8 ATTACK3 15.0 99.0 0.4 H 15 8 8 AGROUND 8.0 17.0 0.4 G 25 4 4 4.0 AMOVING 7.0 10.0 0.4 HL 5 8 8 ABLOCK 6.0 100.0 #---------------- FLAGS 0x64f END_COMBO # toughguy combo (LV gym) START_COMBO UNARMED_4 ANIMGROUP melee_4 RANGES 1.6 #-----------hit-----chain---radius--hitlevel----damage--hit-altHit--groundLoop ATTACK1 13.0 25.0 0.4 L 12 8 8 ATTACK2 6.0 48.0 0.5 HL 15 8 8 ATTACK3 9.0 99.0 0.4 L 200 8 8 AGROUND 11.0 99.0 0.4 G 25 4 4 4.0 AMOVING 9.0 10.0 0.4 HL 5 8 8 ABLOCK 6.0 100.0 #---------------- FLAGS 0x264f END_COMBO START_COMBO BBALLBAT ANIMGROUP bbbat_1 RANGES 1.6 #-----------hit-----chain---radius--hitlevel----damage--hit-altHit--groundLoop ATTACK1 11.0 22.0 0.5 L 18 2 2 ATTACK2 14.0 28.0 0.5 L 18 2 2 ATTACK3 13.0 99.0 0.5 L 25 2 2 AGROUND 18.0 30.0 0.4 GL 25 3 3 7.0 AMOVING 11.0 13.0 0.5 LL 10 2 2 ABLOCK 6.0 100.0 #---------------- FLAGS 0x64f END_COMBO START_COMBO KNIFE ANIMGROUP knife_1 RANGES 1.6 #-----------hit-----chain---radius--hitlevel----damage--hit-altHit--groundLoop ATTACK1 8.0 20.0 0.4 H 10 1 2 ATTACK2 9.0 24.0 0.4 H 10 1 2 ATTACK3 10.0 99.0 0.4 H 25 1 2 AGROUND 11.0 21.0 0.4 G 25 3 3 10.0 AMOVING 6.0 10.0 0.4 HL 10 1 2 ABLOCK 6.0 100.0 #---------------- FLAGS 0x64f END_COMBO START_COMBO GOLFCLUB ANIMGROUP bbbat_1 RANGES 1.6 #-----------hit-----chain---radius--hitlevel----damage--hit-altHit--groundLoop ATTACK1 11.0 20.0 0.5 H 18 1 2 ATTACK2 11.0 21.0 0.5 H 15 1 2 ATTACK3 15.0 99.0 0.5 H 25 1 2 AGROUND 18.0 30.0 0.5 G 25 3 3 4.0 AMOVING 11.0 10.0 0.5 HL 10 1 2 ABLOCK 100.0 100.0 #---------------- FLAGS 0x00f END_COMBO START_COMBO SWORD ANIMGROUP sword_1 RANGES 1.6 #-----------hit-----chain---radius--hitlevel----damage--hit-altHit--groundLoop ATTACK1 11.0 20.0 0.5 H 10 1 2 ATTACK2 15.0 22.0 0.5 H 15 1 2 ATTACK3 12.0 99.0 0.5 H 25 1 2 AGROUND 18.0 30.0 0.4 G 25 3 3 4.0 AMOVING 8.0 10.0 0.5 HL 10 1 2 ABLOCK 6.0 100.0 #---------------- FLAGS 0x64f END_COMBO START_COMBO CHAINSAW ANIMGROUP csaw_1 RANGES 1.6 #-----------hit-----chain---radius--hitlevel----damage--hit-altHit--groundLoop ATTACK1 14.0 25.0 0.5 LL 50 2 2 ATTACK2 14.0 20.0 0.5 LL 60 2 2 ATTACK3 13.0 99.0 0.5 LL 100 2 2 AGROUND 10.0 11.0 0.4 G 25 3 3 9.0 AMOVING 1.0 1.1 0.4 LL 25 2 2 ABLOCK 6.0 100.0 #---------------- FLAGS 0x44f END_COMBO #START_COMBO SKATEBOARD # ANIMGROUP sk8_1 # RANGES 1.6 # #-----------hit-----chain---radius--hitlevel----damage--hit-altHit--groundLoop # ATTACK1 11.0 20.0 0.5 H 10 1 2 # ATTACK2 11.0 21.0 0.5 H 15 1 2 # ATTACK3 15.0 99.0 0.5 H 25 1 2 # AGROUND 10.0 20.0 0.5 G 25 3 3 7.0 # AMOVING 6.0 10.0 1.0 HL 15 1 2 # ABLOCK 100.0 100.0 # #---------------- # FLAGS 0x007 #END_COMBO START_COMBO DILDO ANIMGROUP dildo_1 RANGES 1.6 #-----------hit-----chain---radius--hitlevel----damage--hit-altHit--groundLoop ATTACK1 11.0 22.0 0.5 L 18 2 2 ATTACK2 15.0 28.0 0.5 L 18 2 2 ATTACK3 13.0 99.0 0.5 L 25 2 2 AGROUND 18.0 30.0 0.5 G 25 3 3 7.0 AMOVING 11.0 13.0 0.5 LL 10 2 2 ABLOCK 6.0 100.0 #---------------- FLAGS 0x607 END_COMBO START_COMBO FLOWERS ANIMGROUP flowers_1 RANGES 1.6 #-----------hit-----chain---radius--hitlevel----damage--hit-altHit--groundLoop ATTACK1 6.0 21.0 0.5 H 18 1 2 ATTACK2 15.0 28.0 0.5 L 18 2 2 ATTACK3 13.0 99.0 0.5 L 25 2 2 AGROUND 18.0 30.0 0.5 G 25 4 4 7.0 AMOVING 11.0 13.0 0.5 HL 10 1 2 ABLOCK 6.0 100.0 #---------------- FLAGS 0x00 END_COMBO # std extra combo (punch + kick) START_COMBO KICK_STD ANIMGROUP kick_std RANGES 1.6 #-----------hit-----chain---radius--hitlevel----damage--hit-altHit--groundLoop ATTACK1 6.0 16.0 0.5 L 8 8 8 ATTACK2 10.0 99.0 0.5 HL 20 8 8 ATTACK3 99.0 99.0 0.5 H 0 8 8 AGROUND 99.0 99.0 0.5 G 0 4 4 0.0 AMOVING 99.0 99.0 0.5 H 0 8 8 ABLOCK 100.0 100.0 #---------------- FLAGS 0x021 END_COMBO START_COMBO PISTOL_WHIP ANIMGROUP pistlwhp RANGES 1.6 #-----------hit-----chain---radius--hitlevel----damage--hit-altHit--groundLoop ATTACK1 7.0 99.0 0.5 L 10 2 2 ATTACK2 7.0 99.0 0.5 L 10 2 2 ATTACK3 99.0 99.0 0.5 H 0 1 2 AGROUND 99.0 99.0 0.5 G 0 4 4 0.0 AMOVING 99.0 99.0 0.5 H 0 1 2 ABLOCK 100.0 100.0 #---------------- FLAGS 0x001 END_COMBO END_MELEE_DATA