RD42
|
a61d5112cf
|
[saco] Implement/match DIReleaseMouse()
|
2024-07-28 23:02:32 +08:00 |
|
RD42
|
c71af77066
|
[saco] Implement/match CGame::FindGroundZForCoord(...)
|
2024-07-28 22:55:34 +08:00 |
|
RD42
|
d92256c9ac
|
[saco] Implement/match CGame::IsKeyPressed(...)
|
2024-07-28 22:54:55 +08:00 |
|
RD42
|
558f64d84d
|
[saco] Implement/match CGame::GetWeaponModelIDFromWeapon(...)
|
2024-07-28 22:49:57 +08:00 |
|
RD42
|
b20c2ebd31
|
[saco] Remove CGame::EnableZoneNames(...) TODO
|
2024-07-24 14:24:22 +08:00 |
|
unk.cs
|
be2e532eec
|
[saco] Implement 'CGame::EnableZoneNames'
|
2024-07-23 16:57:24 -03:00 |
|
RD42
|
255055f6af
|
[saco] Update CGame::StartGame()
|
2024-07-19 23:35:51 +08:00 |
|
RD42
|
d9fe4ea5d1
|
[saco] Update CGame::StartGame()
|
2024-07-12 18:41:17 +08:00 |
|
RD42
|
5a6eb5a43a
|
[saco] Implement InitAnimNameHashes()
* Update `CGame::StartGame()`
|
2024-07-11 19:09:33 +08:00 |
|
RD42
|
8dca484dc7
|
[saco] Implement few CGame member functions
Implements:
* `CGame::GetActiveInterior()`
* `CGame::UpdateFarClippingPlane()`
* `CGame::AddToLocalMoney(...)`
* `CGame::GetLocalMoney()`
* `CGame::DisplayGameText(...)`
* `CGame::DisableRaceCheckpoint()`
|
2024-02-27 23:37:45 +08:00 |
|
RD42
|
3586ab1c9e
|
[saco] Implement CGame::DisableMarker(...)
|
2024-02-21 18:58:07 +08:00 |
|
RD42
|
ed2ec894c9
|
[saco] Implement CGame::CreateRadarMarkerIcon(...)
|
2024-02-21 18:54:22 +08:00 |
|
RD42
|
73935d422a
|
[saco] Implement CGame::GetWeaponName
|
2024-02-19 21:08:29 +08:00 |
|
RD42
|
bd5ff19c90
|
[saco] Implement few CGame member functions
Implements:
* `CGame::RequestModel(...)`
* `CGame::LoadRequestedModels()`
* `CGame::IsModelLoaded(...)`
* `CGame::SetWorldWeather(...)`
* `CGame::GetWorldWeather()`
* `CGame::IsHudEnabled()`
* `CGame::SetFrameLimiterOn(...)`
* `CGame::IsFrameLimiterEnabled()`
* `CGame::EnableFrameLimiter()`
* `CGame::SetFrameLimit(...)`
* `CGame::SetMaxStats()`
* `CGame::DisableTrainTraffic()`
* `CGame::RefreshStreamingAt(...)`
* `CGame::RequestAnimation(...)`
* `CGame::IsAnimationLoaded(...)`
* `CGame::ReleaseAnimation(...)`
* `CGame::ToggleRadar(...)`
|
2024-02-18 21:46:45 +08:00 |
|
RD42
|
1649a5c975
|
[saco] Implement CGame::IsGameLoaded()
|
2024-02-16 22:16:57 +08:00 |
|
RD42
|
3b45f9932c
|
[saco] Implement CLocalPlayer ctor
* Updates CGame ctor
* Implements `CGame::FindPlayerPed()`
* Implements `CLocalPlayer::ResetAllSyncAttributes()`
* Updates CPlayerPool ctor
|
2024-02-15 22:41:04 +08:00 |
|
RD42
|
03cc592835
|
Fix building errors
|
2024-02-14 22:51:29 +08:00 |
|
RD42
|
7a5465b4cf
|
[saco] Add member functions to CGame
* Adds `CGame::RestartEverything()`
* Adds `CGame::GetWeaponInfo()`
* Adds `CGame::SetGravity()`
* Adds `CGame::SetWantedLevel()`
* Adds `CGame::SetGameTextCount()`
* Adds `CGame::DrawGangZone()`
|
2024-02-10 22:57:18 +08:00 |
|
RD42
|
fea970deef
|
[saco] Add missing global variables for CGame::sub_100A0010()
|
2024-02-07 23:53:11 +08:00 |
|
RD42
|
70f517909c
|
[saco] Add few unnamed functions to CGame
|
2024-02-07 23:50:57 +08:00 |
|
RD42
|
fc358a2996
|
[saco] Implement LaunchMonitor()
* Adds `CGame::StartGame()` stub
|
2024-02-05 21:30:36 +08:00 |
|
RD42
|
8a02086d3f
|
[saco] Implement CGame::GetD3DDevice()
|
2024-02-01 00:11:46 +08:00 |
|
RD42
|
890e3a92a5
|
[saco] Implement sub_100A0010
|
2023-11-23 23:49:41 +08:00 |
|
RD42
|
acbd3ab863
|
[saco] Add few CGame stubs
|
2023-11-15 18:49:21 +08:00 |
|
RD42
|
99157fd9f2
|
[saco] Implement ApplyPreGamePatches
|
2023-11-15 18:46:57 +08:00 |
|
RD42
|
3c409b1db0
|
[saco] Implement radar color functions
|
2023-11-03 18:51:53 +08:00 |
|
RD42
|
d7101d3a02
|
[saco] Implement aim stuff functions
|
2023-11-01 21:24:45 +08:00 |
|
RD42
|
a80d3607f4
|
[saco] Add CGame class
|
2023-10-23 23:04:28 +08:00 |
|