Commit Graph

58 Commits

Author SHA1 Message Date
RD42
d261676570 [bot] Implement/match CNetGame::Packet_Unk12(...)
* Update `CNetGame::UpdateNetwork()`
2024-10-10 23:47:23 +08:00
RD42
d13020cef0 [saco] Implement CNetGame::GetPlayerFacingAngle(...) 2024-10-09 23:41:30 +08:00
RD42
54cf0d305d [bot] Missing PLAYER_RECORDING_TYPE_* macros 2024-10-06 22:32:00 +08:00
RD42
12d2a4972f [bot] Implement/match CNetGame::Packet_VehicleSync(...) 2024-10-06 22:28:33 +08:00
RD42
bf8850b899 [bot] Implement/match CNetGame::Packet_PlayerSync(...)
* Update `CNetGame::UpdateNetwork()`
2024-10-06 22:26:53 +08:00
RD42
d25cbca3d3 [bot] Implement/match CNetGame::StartRecordingPlayback(...) 2024-10-04 18:32:34 +08:00
RD42
42c9992160 [bot] Implement/match CNetGame::FUNC_6(...) 2024-10-04 18:31:36 +08:00
RD42
1e9130f393 [bot] Implement/match CNetGame::FUNC_5(...) 2024-10-04 18:30:45 +08:00
RD42
323f51a166 [bot] Implement/match n_SetTimer(...)
* Implement/match `CScriptTimers::New(...)`
2024-08-29 23:14:15 +08:00
RD42
402d3944e1 [bot] Implement/match n_GetDistanceFromMeToPoint(...)
* Implement/match `CNetGame::GetDistanceFromMeToPoint(...)`
2024-07-08 18:03:56 +08:00
RD42
6ead220db3 [bot] Implement/match n_GetPlayerSpecialAction(...)
* Implement/match `CNetGame::GetPlayerSpecialAction(...)`
2024-07-08 18:01:38 +08:00
RD42
2703cfe7a5 [bot] Update netgame.h 2024-07-07 22:46:20 +08:00
RD42
72a7c19498 [bot] Implement/match n_GetMyPos(...)
* Implement/match `CNetGame::GetMyPos(...)`
2024-07-07 22:40:49 +08:00
RD42
8a4b1ed7a0 [bot] Implement/match n_SetMyPos(...)
* Implement/match `CNetGame::SetMyPos(...)`
2024-07-07 22:37:45 +08:00
RD42
831b304f20 [bot] Implement/match n_GetMyFacingAngle(...)
* Rename `unnamed_9` to `byteState`
* Implement/match `CNetGame::GetMyZAngle()`
* Update `CNetGame::Init(...)`
2024-07-07 22:35:03 +08:00
RD42
148efc2fa6 [bot] Implement/match n_GetPlayerKeys(...)
* Implement/match `CNetGame::GetPlayerKeys(...)`
2024-07-06 22:45:04 +08:00
RD42
71204c1c49 [bot] Implement/match n_IsVehicleStreamedIn(...)
* Rename `field_84D0` to `m_bVehicleSlotState`
* Implement/match `CNetGame::IsVehicleAdded(...)`
2024-07-05 22:43:08 +08:00
RD42
7b974d6b4c [bot] Implement/match n_GetPlayerArmour(...)
* Implement/match `CNetGame::GetPlayerArmour()`
2024-07-03 23:24:36 +08:00
RD42
94ab5b9437 [bot] Implement/match n_GetPlayerHealth(...)
* Implement/match `CNetGame::GetPlayerHealth(...)`
2024-07-03 23:23:15 +08:00
RD42
6de6425aeb [bot] Implement/match n_GetPlayerArmedWeapon(...)
* Implement/match `CNetGame::GetPlayerArmedWeapon(...)`
2024-07-01 23:03:22 +08:00
RD42
c264951e74 [bot] Implement/match n_GetPlayerVehicleID(...)
* Implement/match `CNetGame::GetPlayerVehicleID(...)`
2024-07-01 23:01:21 +08:00
RD42
3930e321c9 [bot] Implement/match n_GetPlayerPos(...)
* Implement `CNetGame::GetPlayerPos(...)`
2024-07-01 22:59:50 +08:00
RD42
0c4fe06271 [bot] Implement CNetGame::SetPlayerState(...) 2024-06-29 23:24:41 +08:00
RD42
979c785029 [bot] Implement/match n_GetPlayerState(...)
* Rename `unnamed_8` to `bytePlayerState`
* Implement/match `CNetGame::GetPlayerState(...)`
2024-06-29 22:53:05 +08:00
RD42
08e445569c [bot] Implement n_SendCommand(...)
* Implement `CNetGame::SendCommand(...)`
2024-06-29 22:47:25 +08:00
RD42
db20065e56 [bot] Implement n_SendChat(...)
* Implement `CNetGame::SendChat(...)`
2024-06-29 22:45:28 +08:00
RD42
5d75008e6d [bot] Implement n_ResumeRecordingPlayback(...)
* Implement `CNetGame::ResumeRecordingPlayback()`
2024-06-29 22:41:19 +08:00
RD42
b1920ee36e [bot] Implement n_PauseRecordingPlayback(...)
* Implement `CNetGame::PauseRecordingPlayback()`
2024-06-29 22:38:46 +08:00
RD42
a94fbc924b [bot] Implement WorldVehicleRemove(...) 2024-06-26 23:12:06 +08:00
RD42
3b6fa0fefd [bot] Rename CNetGame::sub_415EC0 to CNetGame::SetVehicleAdded 2024-06-26 23:08:18 +08:00
RD42
36792cec63 [bot] Implement n_IsPlayerStreamedIn(...) 2024-06-08 21:52:14 +08:00
RD42
cbca7594a1 [bot] Implement RequestClass(...)
* Implement `CNetGame::SetMyZAngle(...)`
2024-06-06 23:09:13 +08:00
RD42
26ea16aaae [bot] Implement WorldPlayerAdd(...)
* Rename `CNetGame::sub_415EC0(...)` to `CNetGame::SetPlayerAdded(...)`
2024-06-03 22:58:59 +08:00
RD42
843b2406bf [bot] Implement InitGame(...) 2024-06-03 22:51:04 +08:00
RD42
ed70116c80 [bot] Implement CNetGame::Packet_InvalidPassword(...) 2024-06-01 20:35:12 +08:00
RD42
509c89ca5f [bot] Implement CNetGame::Packet_ConnectionLost(...) 2024-06-01 20:34:10 +08:00
RD42
f05b44f0a7 [bot] Implement CNetGame::Packet_NoFreeIncomingConnections(...) 2024-06-01 20:10:45 +08:00
RD42
3eacf10755 [bot] Implement CNetGame::Packet_ConnectionRequestAccepted(...) 2024-06-01 20:09:10 +08:00
RD42
23f4c008a9 [bot] Implement CNetGame::Packet_RSAPublicKeyMismatch(...) 2024-06-01 19:59:47 +08:00
RD42
6e7af2874d [bot] Implement ClientMessage(...)
* Make the szText parameter unsigned char pointer for `CGameMode::OnClientMessage(...)`
2024-06-01 19:50:36 +08:00
RD42
72ab40c2e2 [bot] Implement CNetGame::Packet_ConnectAttemptFailed(...)
* Update `CNetGame::UpdateNetwork()`
2024-06-01 18:44:36 +08:00
RD42
e4770acd44 [bot] Implement n_IsPlayerConnected(...) 2024-06-01 18:40:37 +08:00
RD42
67790e55f5 [bot] Implement CNetGame::ResetPlayerPool() 2024-06-01 18:35:59 +08:00
RD42
9a61b24a2f [bot] Implement GameModeRestart(...)
* Implement `CNetGame::ShutdownForGameModeRestart()`

* Implement `CPlayerPool::Process()`

* Implement `CNetGame::ResetVehiclePool()`

* Implement `CNetGame::StopRecordingPlayback()`
2024-06-01 18:30:44 +08:00
RD42
b1c34872bf [bot] Implement CNetGame::Packet_ConnectionSucceeded(...) 2024-05-17 22:48:32 +08:00
RD42
5f90bc9633 [bot] Implement CNetGame::Packet_DisconnectionNotification(...) 2024-05-10 22:20:46 +08:00
RD42
5b4c02f33b [bot] Implement CNetGame::Packet_ConnectionBanned(...) 2024-05-10 22:20:05 +08:00
RD42
8b8827405f [bot] Implement CNetGame::Packet_PassengerSync(...) 2024-04-25 22:33:18 +08:00
RD42
4358eea329 [bot] Implement CNetGame::Packet_TrailerSync(...) 2024-04-25 22:20:29 +08:00
RD42
9be2b5e019 [bot] Implement CNetGame::Packet_AimSync(...) 2024-04-25 22:19:11 +08:00