[server] Change member variable names in CPlayerPool

This commit is contained in:
RD42 2024-04-11 22:47:05 +08:00
parent 1830ceff90
commit fff2416b13
6 changed files with 45 additions and 5 deletions

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@ -6,6 +6,7 @@
// DEFINES // DEFINES
// ------- // -------
#define MAX_PLAYER_NAME 24
#define MAX_PLAYERS 1000 #define MAX_PLAYERS 1000
#define MAX_VEHICLES 2000 #define MAX_VEHICLES 2000
#define MAX_FILTER_SCRIPTS 16 #define MAX_FILTER_SCRIPTS 16
@ -82,6 +83,7 @@ typedef unsigned short VEHICLEID;
#include "gamemodes.h" #include "gamemodes.h"
#include "filterscripts.h" #include "filterscripts.h"
#include "netrpc.h" #include "netrpc.h"
#include "player.h"
#include "playerpool.h" #include "playerpool.h"
#include "vehiclepool.h" #include "vehiclepool.h"
#include "pickuppool.h" #include "pickuppool.h"
@ -99,6 +101,7 @@ typedef unsigned short VEHICLEID;
// --------- // ---------
extern CConsole* pConsole; extern CConsole* pConsole;
extern CNetGame* pNetGame;
// ------------------- // -------------------
// FUNCTION PROTOTYPES // FUNCTION PROTOTYPES

3
server/player.cpp Normal file
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@ -0,0 +1,3 @@
#include "main.h"

17
server/player.h Normal file
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@ -0,0 +1,17 @@
#ifndef SAMPSRV_PLAYER_H
#define SAMPSRV_PLAYER_H
class CPlayer
{
private:
char _gap0[11486];
public:
};
#endif
//----------------------------------------------------
// EOF

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@ -6,7 +6,7 @@ CPlayerPool::CPlayerPool()
{ {
for(PLAYERID playerId = 0; playerId < MAX_PLAYERS; playerId++) { for(PLAYERID playerId = 0; playerId < MAX_PLAYERS; playerId++) {
m_bPlayerSlotState[playerId] = FALSE; m_bPlayerSlotState[playerId] = FALSE;
field_2599C[playerId] = 0; m_pPlayers[playerId] = NULL;
field_23A5C[playerId] = 0; field_23A5C[playerId] = 0;
field_3E8C[playerId] = pNetGame->GetTime(); field_3E8C[playerId] = pNetGame->GetTime();
} }

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@ -18,12 +18,19 @@ private:
int field_FA8; int field_FA8;
int m_iPlayerScore[MAX_PLAYERS]; int m_iPlayerScore[MAX_PLAYERS];
int m_iPlayerMoney[MAX_PLAYERS]; int m_iPlayerMoney[MAX_PLAYERS];
char gap2EEC[4000]; int m_iPlayerDrunkLevel[MAX_PLAYERS];
DWORD field_3E8C[1000]; DWORD field_3E8C[1000];
int field_23A5C[1000]; CHAR m_szPlayerClientID[MAX_PLAYERS][101];
CHAR m_szPlayerVersion[MAX_PLAYERS][25];
int field_23A5C[MAX_PLAYERS];
BOOL m_bPlayerSlotState[MAX_PLAYERS]; BOOL m_bPlayerSlotState[MAX_PLAYERS];
int field_2599C[1000]; CPlayer *m_pPlayers[MAX_PLAYERS];
char gap2693C[41000]; CHAR m_szPlayerName[MAX_PLAYERS][MAX_PLAYER_NAME+1];
BOOL m_bIsAnAdmin[MAX_PLAYERS];
BOOL m_bIsAnNPC[MAX_PLAYERS];
char _gap2CAE4[8000];
int field_30964; int field_30964;
int field_30968; int field_30968;
int field_3096C; int field_3096C;

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@ -350,6 +350,16 @@
RelativePath=".\scrtimers.h"> RelativePath=".\scrtimers.h">
</File> </File>
</Filter> </Filter>
<Filter
Name="player"
Filter="">
<File
RelativePath=".\player.cpp">
</File>
<File
RelativePath=".\player.h">
</File>
</Filter>
<File <File
RelativePath=".\actorpool.cpp"> RelativePath=".\actorpool.cpp">
</File> </File>