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[server] Change member variable names in CPlayerPool
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@ -6,6 +6,7 @@
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// DEFINES
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// DEFINES
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// -------
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// -------
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#define MAX_PLAYER_NAME 24
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#define MAX_PLAYERS 1000
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#define MAX_PLAYERS 1000
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#define MAX_VEHICLES 2000
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#define MAX_VEHICLES 2000
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#define MAX_FILTER_SCRIPTS 16
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#define MAX_FILTER_SCRIPTS 16
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@ -82,6 +83,7 @@ typedef unsigned short VEHICLEID;
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#include "gamemodes.h"
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#include "gamemodes.h"
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#include "filterscripts.h"
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#include "filterscripts.h"
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#include "netrpc.h"
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#include "netrpc.h"
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#include "player.h"
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#include "playerpool.h"
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#include "playerpool.h"
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#include "vehiclepool.h"
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#include "vehiclepool.h"
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#include "pickuppool.h"
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#include "pickuppool.h"
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@ -99,6 +101,7 @@ typedef unsigned short VEHICLEID;
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// ---------
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// ---------
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extern CConsole* pConsole;
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extern CConsole* pConsole;
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extern CNetGame* pNetGame;
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// -------------------
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// -------------------
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// FUNCTION PROTOTYPES
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// FUNCTION PROTOTYPES
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3
server/player.cpp
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3
server/player.cpp
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@ -0,0 +1,3 @@
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#include "main.h"
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17
server/player.h
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17
server/player.h
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@ -0,0 +1,17 @@
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#ifndef SAMPSRV_PLAYER_H
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#define SAMPSRV_PLAYER_H
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class CPlayer
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{
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private:
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char _gap0[11486];
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public:
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};
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#endif
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//----------------------------------------------------
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// EOF
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@ -6,7 +6,7 @@ CPlayerPool::CPlayerPool()
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{
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{
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for(PLAYERID playerId = 0; playerId < MAX_PLAYERS; playerId++) {
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for(PLAYERID playerId = 0; playerId < MAX_PLAYERS; playerId++) {
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m_bPlayerSlotState[playerId] = FALSE;
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m_bPlayerSlotState[playerId] = FALSE;
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field_2599C[playerId] = 0;
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m_pPlayers[playerId] = NULL;
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field_23A5C[playerId] = 0;
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field_23A5C[playerId] = 0;
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field_3E8C[playerId] = pNetGame->GetTime();
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field_3E8C[playerId] = pNetGame->GetTime();
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}
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}
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@ -18,12 +18,19 @@ private:
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int field_FA8;
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int field_FA8;
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int m_iPlayerScore[MAX_PLAYERS];
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int m_iPlayerScore[MAX_PLAYERS];
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int m_iPlayerMoney[MAX_PLAYERS];
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int m_iPlayerMoney[MAX_PLAYERS];
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char gap2EEC[4000];
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int m_iPlayerDrunkLevel[MAX_PLAYERS];
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DWORD field_3E8C[1000];
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DWORD field_3E8C[1000];
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int field_23A5C[1000];
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CHAR m_szPlayerClientID[MAX_PLAYERS][101];
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CHAR m_szPlayerVersion[MAX_PLAYERS][25];
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int field_23A5C[MAX_PLAYERS];
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BOOL m_bPlayerSlotState[MAX_PLAYERS];
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BOOL m_bPlayerSlotState[MAX_PLAYERS];
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int field_2599C[1000];
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CPlayer *m_pPlayers[MAX_PLAYERS];
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char gap2693C[41000];
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CHAR m_szPlayerName[MAX_PLAYERS][MAX_PLAYER_NAME+1];
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BOOL m_bIsAnAdmin[MAX_PLAYERS];
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BOOL m_bIsAnNPC[MAX_PLAYERS];
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char _gap2CAE4[8000];
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int field_30964;
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int field_30964;
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int field_30968;
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int field_30968;
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int field_3096C;
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int field_3096C;
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@ -350,6 +350,16 @@
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RelativePath=".\scrtimers.h">
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RelativePath=".\scrtimers.h">
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</File>
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</File>
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</Filter>
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</Filter>
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<Filter
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Name="player"
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Filter="">
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<File
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RelativePath=".\player.cpp">
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</File>
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<File
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RelativePath=".\player.h">
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</File>
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</Filter>
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<File
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<File
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RelativePath=".\actorpool.cpp">
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RelativePath=".\actorpool.cpp">
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</File>
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</File>
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