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[server] Implement and match n_IsPlayerNPC(...)
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@ -62,6 +62,8 @@ public:
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BOOL IsAdmin(PLAYERID playerId) { return m_bIsAnAdmin[playerId]; };
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BOOL IsAdmin(PLAYERID playerId) { return m_bIsAnAdmin[playerId]; };
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BOOL IsNPC(PLAYERID playerId) { return m_bIsAnNPC[playerId]; };
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};
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};
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#endif
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#endif
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@ -397,10 +397,24 @@ static cell AMX_NATIVE_CALL n_ConnectNPC(AMX *amx, cell *params)
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return 0;
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return 0;
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}
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}
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// native IsPlayerNPC(playerid)
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static cell AMX_NATIVE_CALL n_IsPlayerNPC(AMX *amx, cell *params)
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static cell AMX_NATIVE_CALL n_IsPlayerNPC(AMX *amx, cell *params)
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{
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{
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// TODO: IsPlayerNPC
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BOOL bResult = FALSE;
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return 0;
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if(pNetGame)
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{
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CPlayerPool* pPlayerPool = pNetGame->GetPlayerPool();
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if(pPlayerPool && pPlayerPool->GetSlotState((PLAYERID)params[1]))
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{
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if(pPlayerPool->IsNPC((PLAYERID)params[1]))
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{
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bResult = TRUE;
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}
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}
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}
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return bResult;
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}
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}
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static cell AMX_NATIVE_CALL n_Create3DTextLabel(AMX *amx, cell *params)
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static cell AMX_NATIVE_CALL n_Create3DTextLabel(AMX *amx, cell *params)
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