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[raknet] Implement RakPeer Set/GetMaximumIncomingConnections
* Implement RakServer Set/GetAllowedPlayers
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@ -22,14 +22,27 @@ void RakPeer::vftable_C()
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// TODO: RakPeer::vftable_C() (saco W: 10038400) (server W: 44FF00 L: 8076430) (bot W: 403EA0 L: 8072E54)
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}
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void RakPeer::vftable_10()
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// --------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
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// Description:
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// Sets how many incoming connections are allowed. If this is less than the number of players currently connected, no
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// more players will be allowed to connect. If this is greater than the maximum number of peers allowed, it will be reduced
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// to the maximum number of peers allowed. Defaults to 0.
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//
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// Parameters:
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// numberAllowed - Maximum number of incoming connections allowed.
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// --------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
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void RakPeer::SetMaximumIncomingConnections( unsigned short numberAllowed )
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{
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// TODO: RakPeer::vftable_10() (saco W: 10038410) (server W: 44FF10 L: 806D180) (bot W: 403EB0 L: 8072FD2)
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maximumIncomingConnections = numberAllowed;
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}
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void RakPeer::vftable_14()
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// --------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
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// Description:
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// Returns the maximum number of incoming connections, which is always <= maxConnections
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// --------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
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unsigned short RakPeer::GetMaximumIncomingConnections( void ) const
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{
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// TODO: RakPeer::vftable_14() (saco W: 10038420) (server W: 44FF20 L: 806D1A0) (bot W: 403EC0 L: 8072FEE)
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return maximumIncomingConnections;
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}
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void RakPeer::vftable_18()
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@ -14,13 +14,22 @@ public:
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void vftable_4();
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void vftable_8();
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void vftable_C();
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void vftable_10();
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void vftable_14();
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void vftable_18();
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void vftable_1C();
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void vftable_20();
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void vftable_24();
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void vftable_28();
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/// Sets how many incoming connections are allowed. If this is less than the number of players currently connected,
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/// no more players will be allowed to connect. If this is greater than the maximum number of peers allowed,
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/// it will be reduced to the maximum number of peers allowed. Defaults to 0.
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/// \param[in] numberAllowed Maximum number of incoming connections allowed.
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void SetMaximumIncomingConnections( unsigned short numberAllowed );
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/// Returns the value passed to SetMaximumIncomingConnections()
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/// \return the maximum number of incoming connections, which is always <= maxConnections
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unsigned short GetMaximumIncomingConnections( void ) const;
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void vftable_2C();
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void vftable_30();
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void vftable_34();
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@ -79,6 +88,12 @@ public:
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void vftable_108();
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void vftable_10C();
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void vftable_110();
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protected:
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///Store the maximum incoming connection allowed
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unsigned short maximumIncomingConnections;
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};
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#endif
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@ -13,13 +13,22 @@ public:
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virtual void vftable_4()=0;
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virtual void vftable_8()=0;
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virtual void vftable_C()=0;
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virtual void vftable_10()=0;
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virtual void vftable_14()=0;
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virtual void vftable_18()=0;
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virtual void vftable_1C()=0;
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virtual void vftable_20()=0;
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virtual void vftable_24()=0;
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virtual void vftable_28()=0;
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/// Sets how many incoming connections are allowed. If this is less than the number of players currently connected,
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/// no more players will be allowed to connect. If this is greater than the maximum number of peers allowed,
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/// it will be reduced to the maximum number of peers allowed. Defaults to 0.
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/// \param[in] numberAllowed Maximum number of incoming connections allowed.
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virtual void SetMaximumIncomingConnections( unsigned short numberAllowed )=0;
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/// Returns the value passed to SetMaximumIncomingConnections()
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/// \return the maximum number of incoming connections, which is always <= maxConnections
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virtual unsigned short GetMaximumIncomingConnections( void ) const=0;
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virtual void vftable_2C()=0;
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virtual void vftable_30()=0;
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virtual void vftable_34()=0;
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@ -67,14 +67,14 @@ void RakServer::vftable_30()
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// TODO: RakServer::vftable_30() (server W: 45A2D0 L: 807BE80)
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}
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void RakServer::vftable_34()
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void RakServer::SetAllowedPlayers( unsigned short AllowedPlayers )
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{
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// TODO: RakServer::vftable_34() (server W: 45A2E0 L: 807BEC0)
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RakPeer::SetMaximumIncomingConnections( AllowedPlayers );
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}
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void RakServer::vftable_38()
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unsigned short RakServer::GetAllowedPlayers( void ) const
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{
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// TODO: RakServer::vftable_38() (server W: 45A2F0 L: 807BEE0)
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return RakPeer::GetMaximumIncomingConnections();
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}
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void RakServer::vftable_3C()
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@ -28,8 +28,18 @@ public:
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void vftable_28();
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void vftable_2C();
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void vftable_30();
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void vftable_34();
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void vftable_38();
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/// Set how many players are allowed on the server.
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/// If more players are currently connected then are allowed then no more players will be allowed to join until the number of players is less than the number of allowed players.
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/// \pre The server must be active for this to have meaning
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/// \param[in] AllowedPlayers The number of players to allow
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void SetAllowedPlayers( unsigned short AllowedPlayers );
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/// Return how many players are allowed to connect. This value was set either from Start or from SetAllowedPlayers.
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/// \pre The server must be active for this to have meaning
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/// \return The number of allowed players
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unsigned short GetAllowedPlayers( void ) const;
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void vftable_3C();
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void vftable_40();
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void vftable_44();
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@ -25,8 +25,18 @@ public:
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virtual void vftable_28()=0;
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virtual void vftable_2C()=0;
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virtual void vftable_30()=0;
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virtual void vftable_34()=0;
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virtual void vftable_38()=0;
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/// Set how many players are allowed on the server.
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/// If more players are currently connected then are allowed then no more players will be allowed to join until the number of players is less than the number of allowed players.
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/// \pre The server must be active for this to have meaning
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/// \param[in] AllowedPlayers The number of players to allow
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virtual void SetAllowedPlayers( unsigned short AllowedPlayers )=0;
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/// Return how many players are allowed to connect. This value was set either from Start or from SetAllowedPlayers.
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/// \pre The server must be active for this to have meaning
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/// \return The number of allowed players
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virtual unsigned short GetAllowedPlayers( void ) const=0;
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virtual void vftable_3C()=0;
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virtual void vftable_40()=0;
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virtual void vftable_44()=0;
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