[saco] Implement CDXUTControl member funtions

This commit is contained in:
RD42 2024-05-16 22:32:55 +08:00
parent a430621286
commit f833cc2302

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@ -119,6 +119,41 @@ class CDXUTControl
public:
CDXUTControl( CDXUTDialog *pDialog = NULL );
virtual HRESULT OnInit() { return S_OK; }
virtual void Render( IDirect3DDevice9* pd3dDevice, float fElapsedTime ) { };
// Windows message handler
virtual bool MsgProc( UINT uMsg, WPARAM wParam, LPARAM lParam ) { return false; }
virtual bool HandleKeyboard( UINT uMsg, WPARAM wParam, LPARAM lParam ) { return false; }
virtual bool HandleMouse( UINT uMsg, POINT pt, WPARAM wParam, LPARAM lParam ) { return false; }
virtual bool CanHaveFocus() { return false; }
virtual void OnFocusIn() { m_bHasFocus = true; }
virtual void OnFocusOut() { m_bHasFocus = false; }
virtual void OnMouseEnter() { m_bMouseOver = true; }
virtual void OnMouseLeave() { m_bMouseOver = false; }
virtual void OnHotkey() {}
virtual BOOL ContainsPoint( POINT pt ) { return PtInRect( &m_rcBoundingBox, pt ); }
virtual void SetEnabled( bool bEnabled ) { m_bEnabled = bEnabled; }
virtual bool GetEnabled() { return m_bEnabled; }
virtual void SetVisible( bool bVisible ) { m_bVisible = bVisible; }
virtual bool GetVisible() { return m_bVisible; }
UINT GetType() const { return m_Type; }
int GetID() const { return m_ID; }
void SetID( int ID ) { m_ID = ID; }
void SetHotkey( UINT nHotkey ) { m_nHotkey = nHotkey; }
UINT GetHotkey() { return m_nHotkey; }
void SetUserData( void *pUserData ) { m_pUserData = pUserData; }
void *GetUserData() const { return m_pUserData; }
bool m_bVisible; // Shown/hidden flag
bool m_bMouseOver; // Mouse pointer is above control
bool m_bHasFocus; // Control has input focus