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[server] Implement/match n_IsPlayerInAnyVehicle(...)
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@ -994,9 +994,18 @@ static cell AMX_NATIVE_CALL n_IsPlayerInVehicle(AMX *amx, cell *params)
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return 0;
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}
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// native IsPlayerInAnyVehicle(playerid)
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static cell AMX_NATIVE_CALL n_IsPlayerInAnyVehicle(AMX *amx, cell *params)
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{
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// TODO: IsPlayerInAnyVehicle
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CPlayer* pPlayer = pNetGame->GetPlayerPool()->GetAt((PLAYERID)params[1]);
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if (!pPlayer) return 0;
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BYTE byteState = pPlayer->GetState();
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if ((byteState == PLAYER_STATE_DRIVER) || (byteState == PLAYER_STATE_PASSENGER))
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{
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return 1;
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}
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return 0;
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}
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