[saco] Rename CUnkClass1 to CNewPlayerTags

This commit is contained in:
RD42 2024-04-21 21:35:36 +08:00
parent e9fad33c84
commit f2999a96b1
5 changed files with 12 additions and 12 deletions

View File

@ -32,7 +32,7 @@ IDirect3D9 *pD3D;
IDirect3DDevice9 *pD3DDevice = NULL;
HANDLE hInstance=0;
CUnkClass1 *pUnkClass1=NULL;
CNewPlayerTags *pNewPlayerTags=NULL;
CUnkClass2 *pUnkClass2=NULL;
CUnkClass3 *pUnkClass3=NULL;
CUnkClass4 *pUnkClass4=NULL;
@ -350,7 +350,7 @@ void DoInitStuff()
if(tSettings.bPlayOnline) {
pDeathWindow = new CDeathWindow(pD3DDevice);
pSpawnScreen = new CSpawnScreen(pD3DDevice);
pUnkClass1 = new CUnkClass1(pD3DDevice);
pNewPlayerTags = new CNewPlayerTags(pD3DDevice);
pUnkClass2 = new CUnkClass2(pD3DDevice);
pUnkClass3 = new CUnkClass3(pD3DDevice);
pUnkClass4 = new CUnkClass4(pD3DDevice);

View File

@ -59,13 +59,13 @@ typedef struct _GAME_SETTINGS {
#include "deathwindow.h"
#include "spawnscreen.h"
#include "playertags.h"
#include "newplayertags.h"
#include "label.h"
#include "netstats.h"
#include "svrnetstats.h"
#include "audiostream.h"
#include "archive/ArchiveFS.h"
#include "unkclass1.h"
#include "unkclass2.h"
#include "unkclass3.h"
#include "unkclass4.h"

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@ -1,7 +1,7 @@
#include "main.h"
CUnkClass1::CUnkClass1(IDirect3DDevice9 *pD3DDevice)
CNewPlayerTags::CNewPlayerTags(IDirect3DDevice9 *pD3DDevice)
{
m_pD3DDevice = pD3DDevice;
field_4 = 0;

View File

@ -1,7 +1,7 @@
#pragma once
class CUnkClass1
class CNewPlayerTags
{
private:
IDirect3DDevice9* m_pD3DDevice;
@ -9,6 +9,6 @@ private:
ID3DXSprite* m_pD3DSprite;
public:
CUnkClass1(IDirect3DDevice9 *pD3DDevice);
CNewPlayerTags(IDirect3DDevice9 *pD3DDevice);
};

View File

@ -555,12 +555,6 @@
<Filter
Name="temp"
Filter="">
<File
RelativePath=".\unkclass1.cpp">
</File>
<File
RelativePath=".\unkclass1.h">
</File>
<File
RelativePath=".\unkclass10.cpp">
</File>
@ -748,6 +742,12 @@
<File
RelativePath=".\netstats.h">
</File>
<File
RelativePath=".\newplayertags.cpp">
</File>
<File
RelativePath=".\newplayertags.h">
</File>
<File
RelativePath=".\playertags.cpp">
</File>