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[saco] Rename CUnkClass1 to CNewPlayerTags
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@ -32,7 +32,7 @@ IDirect3D9 *pD3D;
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IDirect3DDevice9 *pD3DDevice = NULL;
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HANDLE hInstance=0;
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CUnkClass1 *pUnkClass1=NULL;
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CNewPlayerTags *pNewPlayerTags=NULL;
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CUnkClass2 *pUnkClass2=NULL;
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CUnkClass3 *pUnkClass3=NULL;
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CUnkClass4 *pUnkClass4=NULL;
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@ -350,7 +350,7 @@ void DoInitStuff()
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if(tSettings.bPlayOnline) {
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pDeathWindow = new CDeathWindow(pD3DDevice);
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pSpawnScreen = new CSpawnScreen(pD3DDevice);
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pUnkClass1 = new CUnkClass1(pD3DDevice);
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pNewPlayerTags = new CNewPlayerTags(pD3DDevice);
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pUnkClass2 = new CUnkClass2(pD3DDevice);
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pUnkClass3 = new CUnkClass3(pD3DDevice);
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pUnkClass4 = new CUnkClass4(pD3DDevice);
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@ -59,13 +59,13 @@ typedef struct _GAME_SETTINGS {
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#include "deathwindow.h"
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#include "spawnscreen.h"
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#include "playertags.h"
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#include "newplayertags.h"
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#include "label.h"
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#include "netstats.h"
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#include "svrnetstats.h"
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#include "audiostream.h"
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#include "archive/ArchiveFS.h"
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#include "unkclass1.h"
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#include "unkclass2.h"
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#include "unkclass3.h"
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#include "unkclass4.h"
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@ -1,7 +1,7 @@
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#include "main.h"
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CUnkClass1::CUnkClass1(IDirect3DDevice9 *pD3DDevice)
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CNewPlayerTags::CNewPlayerTags(IDirect3DDevice9 *pD3DDevice)
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{
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m_pD3DDevice = pD3DDevice;
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field_4 = 0;
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@ -1,7 +1,7 @@
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#pragma once
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class CUnkClass1
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class CNewPlayerTags
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{
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private:
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IDirect3DDevice9* m_pD3DDevice;
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@ -9,6 +9,6 @@ private:
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ID3DXSprite* m_pD3DSprite;
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public:
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CUnkClass1(IDirect3DDevice9 *pD3DDevice);
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CNewPlayerTags(IDirect3DDevice9 *pD3DDevice);
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};
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@ -555,12 +555,6 @@
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<Filter
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Name="temp"
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Filter="">
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<File
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RelativePath=".\unkclass1.cpp">
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</File>
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<File
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RelativePath=".\unkclass1.h">
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</File>
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<File
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RelativePath=".\unkclass10.cpp">
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</File>
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@ -748,6 +742,12 @@
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<File
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RelativePath=".\netstats.h">
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</File>
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<File
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RelativePath=".\newplayertags.cpp">
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</File>
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<File
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RelativePath=".\newplayertags.h">
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</File>
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<File
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RelativePath=".\playertags.cpp">
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</File>
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