mirror of
https://github.com/dashr9230/SA-MP.git
synced 2024-12-22 14:37:29 +08:00
[bot] Fix compilation errors
This commit is contained in:
parent
c4d9018f90
commit
ed7889a021
@ -28,7 +28,7 @@ typedef struct _TRAILER_SYNC_DATA // size: 54
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char _gap0[54];
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char _gap0[54];
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} TRAILER_SYNC_DATA;
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} TRAILER_SYNC_DATA;
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char unnamed_2[63];
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INCAR_SYNC_DATA icSync;
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PASSENGER_SYNC_DATA unnamed_5[MAX_PLAYERS];
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PASSENGER_SYNC_DATA unnamed_5[MAX_PLAYERS];
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BOOL bPlayerSlotState[MAX_PLAYERS];
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BOOL bPlayerSlotState[MAX_PLAYERS];
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BYTE byteState;
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BYTE byteState;
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@ -470,13 +470,13 @@ void CNetGame::ShutdownForGameModeRestart()
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StopRecordingPlayback();
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StopRecordingPlayback();
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memset(unnamed_2,0,sizeof(unnamed_2));
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memset(&ofSync,0,sizeof(ONFOOT_SYNC_DATA));
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memset(&icSync,0,sizeof(INCAR_SYNC_DATA));
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memset(unnamed_3,0,sizeof(unnamed_3));
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memset(unnamed_3,0,sizeof(unnamed_3));
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memset(unnamed_4,0,sizeof(unnamed_4));
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memset(unnamed_4,0,sizeof(unnamed_4));
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memset(unnamed_5,0,sizeof(unnamed_5));
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memset(unnamed_5,0,sizeof(unnamed_5));
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memset(&bVehicleSlotState[0],0,sizeof(BOOL)*MAX_VEHICLES);
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memset(&ofSync,0,sizeof(ONFOOT_SYNC_DATA));
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memset(&bPlayerSlotState[0],0,sizeof(BOOL)*MAX_PLAYERS);
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memset(&bPlayerSlotState[0],0,sizeof(BOOL)*MAX_PLAYERS);
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memset(&bVehicleSlotState[0],0,sizeof(BOOL)*MAX_VEHICLES);
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memset(&bytePlayerState[0],0,sizeof(BYTE)*MAX_PLAYERS);
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memset(&bytePlayerState[0],0,sizeof(BYTE)*MAX_PLAYERS);
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m_bZoneNames = FALSE;
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m_bZoneNames = FALSE;
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@ -538,14 +538,15 @@ void CNetGame::Init(PCHAR szHostOrIp, int iPort,
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m_bZoneNames = FALSE;
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m_bZoneNames = FALSE;
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m_bInstagib = FALSE;
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m_bInstagib = FALSE;
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memset(unnamed_2,0,sizeof(unnamed_2));
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memset(&ofSync,0,sizeof(ONFOOT_SYNC_DATA));
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memset(&ofSync,0,sizeof(ONFOOT_SYNC_DATA));
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memset(&icSync,0,sizeof(INCAR_SYNC_DATA));
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memset(unnamed_3,0,sizeof(unnamed_3));
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memset(unnamed_3,0,sizeof(unnamed_3));
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memset(unnamed_4,0,sizeof(unnamed_4));
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memset(unnamed_4,0,sizeof(unnamed_4));
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memset(unnamed_5,0,sizeof(unnamed_5));
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memset(unnamed_5,0,sizeof(unnamed_5));
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memset(&bVehicleSlotState[0],0,sizeof(BOOL)*MAX_VEHICLES);
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memset(&bPlayerSlotState[0],0,sizeof(BOOL)*MAX_PLAYERS);
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memset(&bPlayerSlotState[0],0,sizeof(BOOL)*MAX_PLAYERS);
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memset(&bVehicleSlotState[0],0,sizeof(BOOL)*MAX_VEHICLES);
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memset(&bytePlayerState[0],0,sizeof(BYTE)*MAX_PLAYERS);
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memset(&bytePlayerState[0],0,sizeof(BYTE)*MAX_PLAYERS);
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field_1DE = 0;
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field_1DE = 0;
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field_1E2 = 0;
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field_1E2 = 0;
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field_1F2 = GetTickCount();
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field_1F2 = GetTickCount();
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@ -459,19 +459,19 @@ void WorldTime(RPCParameters *rpcParams)
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//----------------------------------------------------
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//----------------------------------------------------
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void Unk5F(RPCParameters *rpcParams)
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void Pickup(RPCParameters *rpcParams)
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{
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{
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}
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}
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//----------------------------------------------------
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//----------------------------------------------------
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void Unk3F(RPCParameters *rpcParams)
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void DestroyPickup(RPCParameters *rpcParams)
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{
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{
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}
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}
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//----------------------------------------------------
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//----------------------------------------------------
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void Unk97(RPCParameters *rpcParams)
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void DestroyWeaponPickup(RPCParameters *rpcParams)
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{
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{
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}
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}
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@ -489,13 +489,13 @@ void Weather(RPCParameters *rpcParams)
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//----------------------------------------------------
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//----------------------------------------------------
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void Unk1D(RPCParameters *rpcParams)
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void SetTimeEx(RPCParameters *rpcParams)
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{
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{
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}
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}
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//----------------------------------------------------
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//----------------------------------------------------
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void Unk1E(RPCParameters *rpcParams)
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void ToggleClock(RPCParameters *rpcParams)
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{
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{
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}
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}
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@ -515,13 +515,13 @@ void RegisterRPCs(RakClientInterface * pRakClient)
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REGISTER_STATIC_RPC(pRakClient,ConnectionRejected);
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REGISTER_STATIC_RPC(pRakClient,ConnectionRejected);
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REGISTER_STATIC_RPC(pRakClient,ClientMessage);
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REGISTER_STATIC_RPC(pRakClient,ClientMessage);
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REGISTER_STATIC_RPC(pRakClient,WorldTime);
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REGISTER_STATIC_RPC(pRakClient,WorldTime);
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REGISTER_STATIC_RPC(pRakClient,Unk5F);
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REGISTER_STATIC_RPC(pRakClient,Pickup);
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REGISTER_STATIC_RPC(pRakClient,Unk3F);
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REGISTER_STATIC_RPC(pRakClient,DestroyPickup);
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REGISTER_STATIC_RPC(pRakClient,Unk97);
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REGISTER_STATIC_RPC(pRakClient,DestroyWeaponPickup);
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REGISTER_STATIC_RPC(pRakClient,ScmEvent);
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REGISTER_STATIC_RPC(pRakClient,ScmEvent);
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REGISTER_STATIC_RPC(pRakClient,Weather);
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REGISTER_STATIC_RPC(pRakClient,Weather);
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REGISTER_STATIC_RPC(pRakClient,Unk1D);
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REGISTER_STATIC_RPC(pRakClient,SetTimeEx);
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REGISTER_STATIC_RPC(pRakClient,Unk1E);
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REGISTER_STATIC_RPC(pRakClient,ToggleClock);
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REGISTER_STATIC_RPC(pRakClient,ServerJoin);
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REGISTER_STATIC_RPC(pRakClient,ServerJoin);
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REGISTER_STATIC_RPC(pRakClient,ServerQuit);
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REGISTER_STATIC_RPC(pRakClient,ServerQuit);
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REGISTER_STATIC_RPC(pRakClient,InitGame);
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REGISTER_STATIC_RPC(pRakClient,InitGame);
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@ -551,13 +551,13 @@ void UnRegisterRPCs(RakClientInterface * pRakClient)
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UNREGISTER_STATIC_RPC(pRakClient,ConnectionRejected);
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UNREGISTER_STATIC_RPC(pRakClient,ConnectionRejected);
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UNREGISTER_STATIC_RPC(pRakClient,ClientMessage);
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UNREGISTER_STATIC_RPC(pRakClient,ClientMessage);
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UNREGISTER_STATIC_RPC(pRakClient,WorldTime);
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UNREGISTER_STATIC_RPC(pRakClient,WorldTime);
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UNREGISTER_STATIC_RPC(pRakClient,Unk5F);
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UNREGISTER_STATIC_RPC(pRakClient,Pickup);
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UNREGISTER_STATIC_RPC(pRakClient,Unk3F);
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UNREGISTER_STATIC_RPC(pRakClient,DestroyPickup);
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UNREGISTER_STATIC_RPC(pRakClient,Unk97);
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UNREGISTER_STATIC_RPC(pRakClient,DestroyWeaponPickup);
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UNREGISTER_STATIC_RPC(pRakClient,ScmEvent);
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UNREGISTER_STATIC_RPC(pRakClient,ScmEvent);
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UNREGISTER_STATIC_RPC(pRakClient,Weather);
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UNREGISTER_STATIC_RPC(pRakClient,Weather);
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UNREGISTER_STATIC_RPC(pRakClient,Unk1D);
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UNREGISTER_STATIC_RPC(pRakClient,SetTimeEx);
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UNREGISTER_STATIC_RPC(pRakClient,Unk1E);
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UNREGISTER_STATIC_RPC(pRakClient,ToggleClock);
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UNREGISTER_STATIC_RPC(pRakClient,WorldPlayerAdd);
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UNREGISTER_STATIC_RPC(pRakClient,WorldPlayerAdd);
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UNREGISTER_STATIC_RPC(pRakClient,WorldPlayerDeath);
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UNREGISTER_STATIC_RPC(pRakClient,WorldPlayerDeath);
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UNREGISTER_STATIC_RPC(pRakClient,WorldPlayerRemove);
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UNREGISTER_STATIC_RPC(pRakClient,WorldPlayerRemove);
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@ -19,7 +19,8 @@ public:
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BOOL Process();
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BOOL Process();
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void SetLocalPlayerName(PCHAR szName) { strcpy(m_szLocalPlayerName,szName); };
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void SetLocalPlayerName(PCHAR szName) { strcpy(m_szLocalPlayerName,szName); };
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PCHAR GetPlayerName(BYTE bytePlayerID) { return m_szPlayerNames[bytePlayerID]; };
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PCHAR GetLocalPlayerName() { return m_szLocalPlayerName; };
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PCHAR GetPlayerName(PLAYERID playerId) { return m_szPlayerNames[playerId]; };
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CPlayerPool();
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CPlayerPool();
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~CPlayerPool();
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~CPlayerPool();
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@ -27,7 +27,7 @@ void ScrUnk45(RPCParameters *rpcParams)
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//----------------------------------------------------
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//----------------------------------------------------
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void ScrUnk0B(RPCParameters *rpcParams)
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void ScrSetPlayerName(RPCParameters *rpcParams)
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{
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{
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}
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}
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@ -59,7 +59,7 @@ void ScrUnk0D(RPCParameters *rpcParams)
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//----------------------------------------------------
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//----------------------------------------------------
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void ScrUnk0E(RPCParameters *rpcParams)
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void ScrSetPlayerHealth(RPCParameters *rpcParams)
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{
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{
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}
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}
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@ -142,13 +142,13 @@ void ScrSetInterior(RPCParameters *rpcParams)
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//----------------------------------------------------
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//----------------------------------------------------
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void ScrUnk9D(RPCParameters *rpcParams)
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void ScrSetCameraPos(RPCParameters *rpcParams)
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{
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{
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}
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}
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//----------------------------------------------------
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//----------------------------------------------------
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void ScrUnk9E(RPCParameters *rpcParams)
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void ScrSetCameraLookAt(RPCParameters *rpcParams)
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{
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{
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}
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}
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@ -178,7 +178,7 @@ void ScrUnk41(RPCParameters *rpcParams)
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//----------------------------------------------------
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//----------------------------------------------------
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void ScrUnkA2(RPCParameters *rpcParams)
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void ScrSetCameraBehindPlayer(RPCParameters *rpcParams)
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{
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{
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}
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}
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@ -222,13 +222,13 @@ void ScrSetPlayerFacingAngle(RPCParameters *rpcParams)
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//----------------------------------------------------
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//----------------------------------------------------
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void ScrUnk14(RPCParameters *rpcParams)
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void ScrResetMoney(RPCParameters *rpcParams)
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{
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{
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}
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}
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//----------------------------------------------------
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//----------------------------------------------------
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void ScrUnk15(RPCParameters *rpcParams)
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void ScrResetPlayerWeapons(RPCParameters *rpcParams)
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{
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{
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}
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}
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@ -396,7 +396,7 @@ void ScrUnk39(RPCParameters *rpcParams)
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//----------------------------------------------------
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//----------------------------------------------------
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void ScrUnk4A(RPCParameters *rpcParams)
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void ScrForceSpawnSelection(RPCParameters *rpcParams)
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{
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{
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}
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}
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@ -491,28 +491,28 @@ void RegisterScriptRPCs(RakClientInterface* pRakClient)
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REGISTER_STATIC_RPC(pRakClient, ScrSetSpawnInfo);
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REGISTER_STATIC_RPC(pRakClient, ScrSetSpawnInfo);
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REGISTER_STATIC_RPC(pRakClient, ScrUnk45);
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REGISTER_STATIC_RPC(pRakClient, ScrUnk45);
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REGISTER_STATIC_RPC(pRakClient, ScrUnk99);
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REGISTER_STATIC_RPC(pRakClient, ScrUnk99);
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REGISTER_STATIC_RPC(pRakClient, ScrUnk0B);
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REGISTER_STATIC_RPC(pRakClient, ScrSetPlayerName);
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REGISTER_STATIC_RPC(pRakClient, ScrSetPlayerPos);
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REGISTER_STATIC_RPC(pRakClient, ScrSetPlayerPos);
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REGISTER_STATIC_RPC(pRakClient, ScrUnk0D);
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REGISTER_STATIC_RPC(pRakClient, ScrUnk0D);
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REGISTER_STATIC_RPC(pRakClient, ScrUnk0E);
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REGISTER_STATIC_RPC(pRakClient, ScrSetPlayerHealth);
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REGISTER_STATIC_RPC(pRakClient, ScrPutPlayerInVehicle);
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REGISTER_STATIC_RPC(pRakClient, ScrPutPlayerInVehicle);
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REGISTER_STATIC_RPC(pRakClient, ScrRemovePlayerFromVehicle);
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REGISTER_STATIC_RPC(pRakClient, ScrRemovePlayerFromVehicle);
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REGISTER_STATIC_RPC(pRakClient, ScrSetPlayerColor);
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REGISTER_STATIC_RPC(pRakClient, ScrSetPlayerColor);
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REGISTER_STATIC_RPC(pRakClient, ScrDisplayGameText);
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REGISTER_STATIC_RPC(pRakClient, ScrDisplayGameText);
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REGISTER_STATIC_RPC(pRakClient, ScrUnk9D);
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REGISTER_STATIC_RPC(pRakClient, ScrSetCameraPos);
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REGISTER_STATIC_RPC(pRakClient, ScrUnk9E);
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REGISTER_STATIC_RPC(pRakClient, ScrSetCameraLookAt);
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REGISTER_STATIC_RPC(pRakClient, ScrSetInterior);
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REGISTER_STATIC_RPC(pRakClient, ScrSetInterior);
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REGISTER_STATIC_RPC(pRakClient, ScrUnk9F);
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REGISTER_STATIC_RPC(pRakClient, ScrUnk9F);
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REGISTER_STATIC_RPC(pRakClient, ScrUnkA0);
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REGISTER_STATIC_RPC(pRakClient, ScrUnkA0);
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REGISTER_STATIC_RPC(pRakClient, ScrUnkA1);
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REGISTER_STATIC_RPC(pRakClient, ScrUnkA1);
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REGISTER_STATIC_RPC(pRakClient, ScrUnkA2);
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REGISTER_STATIC_RPC(pRakClient, ScrSetCameraBehindPlayer);
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REGISTER_STATIC_RPC(pRakClient, ScrUnk0F);
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REGISTER_STATIC_RPC(pRakClient, ScrUnk0F);
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REGISTER_STATIC_RPC(pRakClient, ScrUnk10);
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REGISTER_STATIC_RPC(pRakClient, ScrUnk10);
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REGISTER_STATIC_RPC(pRakClient, ScrUnk11);
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REGISTER_STATIC_RPC(pRakClient, ScrUnk11);
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REGISTER_STATIC_RPC(pRakClient, ScrUnk12);
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REGISTER_STATIC_RPC(pRakClient, ScrUnk12);
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REGISTER_STATIC_RPC(pRakClient, ScrSetPlayerFacingAngle);
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REGISTER_STATIC_RPC(pRakClient, ScrSetPlayerFacingAngle);
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REGISTER_STATIC_RPC(pRakClient, ScrUnk14);
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REGISTER_STATIC_RPC(pRakClient, ScrResetMoney);
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REGISTER_STATIC_RPC(pRakClient, ScrUnk15);
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REGISTER_STATIC_RPC(pRakClient, ScrResetPlayerWeapons);
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REGISTER_STATIC_RPC(pRakClient, ScrUnk16);
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REGISTER_STATIC_RPC(pRakClient, ScrUnk16);
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REGISTER_STATIC_RPC(pRakClient, ScrUnk40);
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REGISTER_STATIC_RPC(pRakClient, ScrUnk40);
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REGISTER_STATIC_RPC(pRakClient, ScrUnk41);
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REGISTER_STATIC_RPC(pRakClient, ScrUnk41);
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@ -541,7 +541,7 @@ void RegisterScriptRPCs(RakClientInterface* pRakClient)
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REGISTER_STATIC_RPC(pRakClient, ScrUnk7E);
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REGISTER_STATIC_RPC(pRakClient, ScrUnk7E);
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REGISTER_STATIC_RPC(pRakClient, ScrUnk7F);
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REGISTER_STATIC_RPC(pRakClient, ScrUnk7F);
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REGISTER_STATIC_RPC(pRakClient, ScrUnk39);
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REGISTER_STATIC_RPC(pRakClient, ScrUnk39);
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REGISTER_STATIC_RPC(pRakClient, ScrUnk4A);
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REGISTER_STATIC_RPC(pRakClient, ScrForceSpawnSelection);
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REGISTER_STATIC_RPC(pRakClient, ScrUnk4B);
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REGISTER_STATIC_RPC(pRakClient, ScrUnk4B);
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REGISTER_STATIC_RPC(pRakClient, ScrInitMenu);
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REGISTER_STATIC_RPC(pRakClient, ScrInitMenu);
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REGISTER_STATIC_RPC(pRakClient, ScrShowMenu);
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REGISTER_STATIC_RPC(pRakClient, ScrShowMenu);
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@ -564,29 +564,29 @@ void UnRegisterScriptRPCs(RakClientInterface* pRakClient)
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{
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{
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UNREGISTER_STATIC_RPC(pRakClient, ScrSetSpawnInfo);
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UNREGISTER_STATIC_RPC(pRakClient, ScrSetSpawnInfo);
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UNREGISTER_STATIC_RPC(pRakClient, ScrUnk45);
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UNREGISTER_STATIC_RPC(pRakClient, ScrUnk45);
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UNREGISTER_STATIC_RPC(pRakClient, ScrUnk0B);
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UNREGISTER_STATIC_RPC(pRakClient, ScrSetPlayerName);
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UNREGISTER_STATIC_RPC(pRakClient, ScrUnk99);
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UNREGISTER_STATIC_RPC(pRakClient, ScrUnk99);
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UNREGISTER_STATIC_RPC(pRakClient, ScrSetPlayerPos);
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UNREGISTER_STATIC_RPC(pRakClient, ScrSetPlayerPos);
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UNREGISTER_STATIC_RPC(pRakClient, ScrUnk0D);
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UNREGISTER_STATIC_RPC(pRakClient, ScrUnk0D);
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UNREGISTER_STATIC_RPC(pRakClient, ScrUnk0E);
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UNREGISTER_STATIC_RPC(pRakClient, ScrSetPlayerHealth);
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UNREGISTER_STATIC_RPC(pRakClient, ScrPutPlayerInVehicle);
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UNREGISTER_STATIC_RPC(pRakClient, ScrPutPlayerInVehicle);
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UNREGISTER_STATIC_RPC(pRakClient, ScrRemovePlayerFromVehicle);
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UNREGISTER_STATIC_RPC(pRakClient, ScrRemovePlayerFromVehicle);
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UNREGISTER_STATIC_RPC(pRakClient, ScrSetPlayerColor);
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UNREGISTER_STATIC_RPC(pRakClient, ScrSetPlayerColor);
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UNREGISTER_STATIC_RPC(pRakClient, ScrDisplayGameText);
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UNREGISTER_STATIC_RPC(pRakClient, ScrDisplayGameText);
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UNREGISTER_STATIC_RPC(pRakClient, ScrUnk9D);
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UNREGISTER_STATIC_RPC(pRakClient, ScrSetCameraPos);
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UNREGISTER_STATIC_RPC(pRakClient, ScrUnk9E);
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UNREGISTER_STATIC_RPC(pRakClient, ScrSetCameraLookAt);
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UNREGISTER_STATIC_RPC(pRakClient, ScrSetInterior);
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UNREGISTER_STATIC_RPC(pRakClient, ScrSetInterior);
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UNREGISTER_STATIC_RPC(pRakClient, ScrUnk9F);
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UNREGISTER_STATIC_RPC(pRakClient, ScrUnk9F);
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UNREGISTER_STATIC_RPC(pRakClient, ScrUnkA0);
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UNREGISTER_STATIC_RPC(pRakClient, ScrUnkA0);
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UNREGISTER_STATIC_RPC(pRakClient, ScrUnkA1);
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UNREGISTER_STATIC_RPC(pRakClient, ScrUnkA1);
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UNREGISTER_STATIC_RPC(pRakClient, ScrUnkA2);
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UNREGISTER_STATIC_RPC(pRakClient, ScrSetCameraBehindPlayer);
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UNREGISTER_STATIC_RPC(pRakClient, ScrUnk0F);
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UNREGISTER_STATIC_RPC(pRakClient, ScrUnk0F);
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UNREGISTER_STATIC_RPC(pRakClient, ScrUnk10);
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UNREGISTER_STATIC_RPC(pRakClient, ScrUnk10);
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UNREGISTER_STATIC_RPC(pRakClient, ScrUnk11);
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UNREGISTER_STATIC_RPC(pRakClient, ScrUnk11);
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UNREGISTER_STATIC_RPC(pRakClient, ScrUnk12);
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UNREGISTER_STATIC_RPC(pRakClient, ScrUnk12);
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||||||
UNREGISTER_STATIC_RPC(pRakClient, ScrSetPlayerFacingAngle);
|
UNREGISTER_STATIC_RPC(pRakClient, ScrSetPlayerFacingAngle);
|
||||||
UNREGISTER_STATIC_RPC(pRakClient, ScrUnk14);
|
UNREGISTER_STATIC_RPC(pRakClient, ScrResetMoney);
|
||||||
UNREGISTER_STATIC_RPC(pRakClient, ScrUnk15);
|
UNREGISTER_STATIC_RPC(pRakClient, ScrResetPlayerWeapons);
|
||||||
UNREGISTER_STATIC_RPC(pRakClient, ScrUnk16);
|
UNREGISTER_STATIC_RPC(pRakClient, ScrUnk16);
|
||||||
UNREGISTER_STATIC_RPC(pRakClient, ScrUnk40);
|
UNREGISTER_STATIC_RPC(pRakClient, ScrUnk40);
|
||||||
UNREGISTER_STATIC_RPC(pRakClient, ScrUnk41);
|
UNREGISTER_STATIC_RPC(pRakClient, ScrUnk41);
|
||||||
@ -614,7 +614,7 @@ void UnRegisterScriptRPCs(RakClientInterface* pRakClient)
|
|||||||
UNREGISTER_STATIC_RPC(pRakClient, ScrUnk7E);
|
UNREGISTER_STATIC_RPC(pRakClient, ScrUnk7E);
|
||||||
UNREGISTER_STATIC_RPC(pRakClient, ScrUnk7F);
|
UNREGISTER_STATIC_RPC(pRakClient, ScrUnk7F);
|
||||||
UNREGISTER_STATIC_RPC(pRakClient, ScrUnk39);
|
UNREGISTER_STATIC_RPC(pRakClient, ScrUnk39);
|
||||||
UNREGISTER_STATIC_RPC(pRakClient, ScrUnk4A);
|
UNREGISTER_STATIC_RPC(pRakClient, ScrForceSpawnSelection);
|
||||||
UNREGISTER_STATIC_RPC(pRakClient, ScrUnk4B);
|
UNREGISTER_STATIC_RPC(pRakClient, ScrUnk4B);
|
||||||
UNREGISTER_STATIC_RPC(pRakClient, ScrInitMenu);
|
UNREGISTER_STATIC_RPC(pRakClient, ScrInitMenu);
|
||||||
UNREGISTER_STATIC_RPC(pRakClient, ScrShowMenu);
|
UNREGISTER_STATIC_RPC(pRakClient, ScrShowMenu);
|
||||||
|
@ -3,6 +3,9 @@
|
|||||||
|
|
||||||
#define CHECK_PARAMS(n) { if (params[0] != (n * sizeof(cell))) { logprintf("SCRIPT: Bad parameter count (Count is %d, Should be %d): ", params[0] / sizeof(cell), n); return 0; } }
|
#define CHECK_PARAMS(n) { if (params[0] != (n * sizeof(cell))) { logprintf("SCRIPT: Bad parameter count (Count is %d, Should be %d): ", params[0] / sizeof(cell), n); return 0; } }
|
||||||
|
|
||||||
|
char* format_amxstring(AMX *amx, cell *params, int parm, int &len);
|
||||||
|
int set_amxstring(AMX *amx,cell amx_addr,const char *source,int max);
|
||||||
|
|
||||||
extern CNetGame* pNetGame;
|
extern CNetGame* pNetGame;
|
||||||
|
|
||||||
//----------------------------------------------------------------------------------
|
//----------------------------------------------------------------------------------
|
||||||
|
@ -7,6 +7,23 @@ typedef struct _VECTOR {
|
|||||||
float X,Y,Z;
|
float X,Y,Z;
|
||||||
} VECTOR, *PVECTOR;
|
} VECTOR, *PVECTOR;
|
||||||
|
|
||||||
|
#pragma pack(1)
|
||||||
|
typedef struct _MATRIX4X4 {
|
||||||
|
VECTOR right;
|
||||||
|
DWORD flags;
|
||||||
|
VECTOR up;
|
||||||
|
float pad_u;
|
||||||
|
VECTOR at;
|
||||||
|
float pad_a;
|
||||||
|
VECTOR pos;
|
||||||
|
float pad_p;
|
||||||
|
} MATRIX4X4, *PMATRIX4X4;
|
||||||
|
|
||||||
|
#pragma pack(1)
|
||||||
|
typedef struct _QUATERNION {
|
||||||
|
float W,X,Y,Z;
|
||||||
|
} QUATERNION, *PQUATERNION;
|
||||||
|
|
||||||
typedef struct _struc_64
|
typedef struct _struc_64
|
||||||
{
|
{
|
||||||
int iModelID;
|
int iModelID;
|
||||||
|
Loading…
Reference in New Issue
Block a user