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[bot] Implement CNetGame::Packet_InvalidPassword(...)
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509c89ca5f
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@ -307,6 +307,9 @@ void CNetGame::UpdateNetwork()
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case ID_CONNECTION_LOST:
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case ID_CONNECTION_LOST:
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Packet_ConnectionLost(pkt);
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Packet_ConnectionLost(pkt);
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break;
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break;
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case ID_INVALID_PASSWORD:
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Packet_InvalidPassword(pkt);
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break;
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case ID_MODIFIED_PACKET:
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case ID_MODIFIED_PACKET:
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Packet_ModifiedPacket(pkt);
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Packet_ModifiedPacket(pkt);
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break;
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break;
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@ -436,6 +439,15 @@ void CNetGame::Packet_ConnectionLost(Packet* packet)
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//----------------------------------------------------
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//----------------------------------------------------
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void CNetGame::Packet_InvalidPassword(Packet* packet)
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{
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//logprintf("NPC: Wrong server password.");
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m_pRakClient->Disconnect(0);
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exit(1);
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}
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//----------------------------------------------------
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void CNetGame::Packet_ModifiedPacket(Packet* packet)
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void CNetGame::Packet_ModifiedPacket(Packet* packet)
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{
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{
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}
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}
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@ -31,6 +31,7 @@ private:
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void Packet_NoFreeIncomingConnections(Packet* packet);
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void Packet_NoFreeIncomingConnections(Packet* packet);
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void Packet_DisconnectionNotification(Packet* packet);
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void Packet_DisconnectionNotification(Packet* packet);
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void Packet_ConnectionLost(Packet* packet);
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void Packet_ConnectionLost(Packet* packet);
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void Packet_InvalidPassword(Packet* packet);
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void Packet_ModifiedPacket(Packet* packet);
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void Packet_ModifiedPacket(Packet* packet);
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void Packet_ConnectAttemptFailed(Packet* packet);
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void Packet_ConnectAttemptFailed(Packet* packet);
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void Packet_TrailerSync(Packet *p);
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void Packet_TrailerSync(Packet *p);
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