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[saco] Implement/match CVehicle::SetLandingGearState(...)
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@ -247,6 +247,33 @@ void CVehicle::SetAlarmState(WORD wState)
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//-----------------------------------------------------------
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void CVehicle::SetLandingGearState(eLandingGearState state)
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{
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if(GetVehicleSubtype() != VEHICLE_SUBTYPE_PLANE) return;
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DWORD dwVehiclePtr = (DWORD)m_pVehicle;
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float fPlaneLandingGear = 0.0f;
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_asm mov eax, dwVehiclePtr
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_asm mov edx, [eax+0x9CC]
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_asm mov fPlaneLandingGear, edx
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if (state == LGS_DOWN && fPlaneLandingGear == 0.0f)
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{
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_asm mov ecx, dwVehiclePtr
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_asm mov edx, 0x6CAC20
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_asm call edx
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}
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else if(state == LGS_UP && fPlaneLandingGear == 1.0f)
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{
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_asm mov ecx, dwVehiclePtr
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_asm mov edx, 0x6CAC70
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_asm call edx
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}
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}
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//-----------------------------------------------------------
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UINT CVehicle::GetPassengersMax()
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{
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return 0;
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@ -4,6 +4,12 @@
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#include "game.h"
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#include "entity.h"
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enum eLandingGearState
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{
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LGS_UP,
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LGS_DOWN,
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};
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//-----------------------------------------------------------
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class CVehicle : public CEntity
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@ -54,6 +60,7 @@ public:
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void SetSirenOn(BYTE byteState);
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BOOL IsSirenOn();
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void SetAlarmState(WORD wState);
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void SetLandingGearState(eLandingGearState state);
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void SetEngineState(BOOL bState);
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