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[server] Implement and match n_gpci(...)
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@ -54,6 +54,11 @@ public:
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return m_bPlayerSlotState[playerId];
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};
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PCHAR GetPlayerClientID(PLAYERID playerId) {
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if(playerId >= MAX_PLAYERS) { return NULL; }
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return m_szPlayerClientID[playerId];
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};
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void ResetPlayerScoresAndMoney() {
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memset(&m_iPlayerScore[0],0,sizeof(int) * MAX_PLAYERS);
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memset(&m_iPlayerMoney[0],0,sizeof(int) * MAX_PLAYERS);
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@ -3,10 +3,17 @@
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#define CHECK_PARAMS(n)
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int set_amxstring(AMX *amx,cell amx_addr,const char *source,int max);
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//----------------------------------------------------------------------------------
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// native gpci(playerid, const clientid[], len)
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static cell AMX_NATIVE_CALL n_gpci(AMX *amx, cell *params)
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{
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// TODO: gpci
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return 0;
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PLAYERID playerId = (PLAYERID)params[1];
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if (playerId >= MAX_PLAYERS || !pNetGame->GetPlayerPool()->GetSlotState(playerId)) return 0;
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return set_amxstring(amx, params[2], pNetGame->GetPlayerPool()->
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GetPlayerClientID(playerId), params[3]);
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}
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//----------------------------------------------------------------------------------
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