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[saco] Implement ID3DXFontHook functions
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96
saco/d3dhook/ID3DXFontHook.cpp
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96
saco/d3dhook/ID3DXFontHook.cpp
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#include "ID3DXFontHook.h"
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#include "../main.h"
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INT __stdcall ID3DXFontHook::DrawTextA(LPD3DXSPRITE pSprite, LPCSTR pString, INT Count, LPRECT pRect, DWORD Format, D3DCOLOR Color)
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{
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// TODO: ID3DXFontHook::DrawTextA
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return m_pD3DFont->DrawTextA(pSprite, pString, Count, pRect, Format, Color);
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}
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HRESULT __stdcall ID3DXFontHook::QueryInterface(REFIID iid, LPVOID *ppv)
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{
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return m_pD3DFont->QueryInterface(iid, ppv);
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}
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ULONG __stdcall ID3DXFontHook::AddRef()
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{
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return m_pD3DFont->AddRef();
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}
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ULONG __stdcall ID3DXFontHook::Release()
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{
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return m_pD3DFont->Release();
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}
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HRESULT __stdcall ID3DXFontHook::GetDevice(LPDIRECT3DDEVICE9 *ppDevice)
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{
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return m_pD3DFont->GetDevice(ppDevice);
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}
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HRESULT __stdcall ID3DXFontHook::GetDescA(D3DXFONT_DESCA *pDesc)
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{
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return m_pD3DFont->GetDescA(pDesc);
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}
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HRESULT __stdcall ID3DXFontHook::GetDescW(D3DXFONT_DESCW *pDesc)
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{
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return m_pD3DFont->GetDescW(pDesc);
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}
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BOOL __stdcall ID3DXFontHook::GetTextMetricsA(TEXTMETRICA *pTextMetrics)
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{
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return m_pD3DFont->GetTextMetricsA(pTextMetrics);
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}
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BOOL __stdcall ID3DXFontHook::GetTextMetricsW(TEXTMETRICW *pTextMetrics)
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{
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return m_pD3DFont->GetTextMetricsW(pTextMetrics);
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}
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HDC __stdcall ID3DXFontHook::GetDC()
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{
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return m_pD3DFont->GetDC();
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}
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HRESULT __stdcall ID3DXFontHook::GetGlyphData(UINT Glyph, LPDIRECT3DTEXTURE9 *ppTexture, RECT *pBlackBox, POINT *pCellInc)
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{
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return m_pD3DFont->GetGlyphData(Glyph, ppTexture, pBlackBox, pCellInc);
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}
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HRESULT __stdcall ID3DXFontHook::PreloadCharacters(UINT First, UINT Last)
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{
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return m_pD3DFont->PreloadCharacters(First, Last);
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}
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HRESULT __stdcall ID3DXFontHook::PreloadGlyphs(UINT First, UINT Last)
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{
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return m_pD3DFont->PreloadGlyphs(First, Last);
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}
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HRESULT __stdcall ID3DXFontHook::PreloadTextA(LPCSTR pString, INT Count)
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{
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return m_pD3DFont->PreloadTextA(pString, Count);
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}
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HRESULT __stdcall ID3DXFontHook::PreloadTextW(LPCWSTR pString, INT Count)
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{
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return m_pD3DFont->PreloadTextW(pString, Count);
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}
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INT __stdcall ID3DXFontHook::DrawTextW(LPD3DXSPRITE pSprite, LPCWSTR pString, INT Count, LPRECT pRect, DWORD Format, D3DCOLOR Color)
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{
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return m_pD3DFont->DrawTextW(pSprite, pString, Count, pRect, Format, Color);
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}
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HRESULT __stdcall ID3DXFontHook::OnLostDevice()
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{
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return m_pD3DFont->OnLostDevice();
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}
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HRESULT __stdcall ID3DXFontHook::OnResetDevice()
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{
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return m_pD3DFont->OnResetDevice();
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}
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34
saco/d3dhook/ID3DXFontHook.h
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34
saco/d3dhook/ID3DXFontHook.h
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#pragma once
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#ifndef ID3DXFONTHOOK_H
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#define ID3DXFONTHOOK_H
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#include <d3d9.h>
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#include <d3dx9.h>
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interface ID3DXFontHook : public ID3DXFont
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{
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public:
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HRESULT __stdcall QueryInterface(REFIID iid, LPVOID *ppv);
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ULONG __stdcall AddRef();
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ULONG __stdcall Release();
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HRESULT __stdcall GetDevice(LPDIRECT3DDEVICE9 *ppDevice);
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HRESULT __stdcall GetDescA(D3DXFONT_DESCA *pDesc);
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HRESULT __stdcall GetDescW(D3DXFONT_DESCW *pDesc);
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BOOL __stdcall GetTextMetricsA(TEXTMETRICA *pTextMetrics);
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BOOL __stdcall GetTextMetricsW(TEXTMETRICW *pTextMetrics);
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HDC __stdcall GetDC();
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HRESULT __stdcall GetGlyphData(UINT Glyph, LPDIRECT3DTEXTURE9 *ppTexture, RECT *pBlackBox, POINT *pCellInc);
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HRESULT __stdcall PreloadCharacters(UINT First, UINT Last);
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HRESULT __stdcall PreloadGlyphs(UINT First, UINT Last);
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HRESULT __stdcall PreloadTextA(LPCSTR pString, INT Count);
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HRESULT __stdcall PreloadTextW(LPCWSTR pString, INT Count);
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INT __stdcall DrawTextA(LPD3DXSPRITE pSprite, LPCSTR pString, INT Count, LPRECT pRect, DWORD Format, D3DCOLOR Color);
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INT __stdcall DrawTextW(LPD3DXSPRITE pSprite, LPCWSTR pString, INT Count, LPRECT pRect, DWORD Format, D3DCOLOR Color);
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HRESULT __stdcall OnLostDevice();
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HRESULT __stdcall OnResetDevice();
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ID3DXFont *m_pD3DFont;
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};
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#endif
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@ -321,6 +321,8 @@ void DoInitStuff()
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pD3DDevice->ShowCursor(FALSE);
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// Create instances of the chat and input classes.
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pDefaultFont = new CFontRender(pD3DDevice);
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@ -23,6 +23,7 @@ typedef struct _GAME_SETTINGS {
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} GAME_SETTINGS;
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#include "d3dhook/IDirect3DDevice9Hook.h"
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#include "d3dhook/ID3DXFontHook.h"
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#include "d3d9/include/d3d9.h"
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#include "d3d9/include/d3dx9core.h"
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