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https://github.com/dashr9230/SA-MP.git
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[bot] Update CNetGame::Init()
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parent
efae836897
commit
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@ -25,6 +25,11 @@ typedef struct _GAME_SETTINGS {
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#include <stdio.h>
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#include <stdlib.h>
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#include "scrtimers.h"
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#include "npcmode.h"
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#include "net/playerpool.h"
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#include "net/vehiclepool.h"
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#include "net/netgame.h"
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void logprintf(char* format, ...);
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@ -1,6 +1,16 @@
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#include "../main.h"
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char unnamed_2[63];
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char unnamed_5[1000][24];
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int unnamed_6[1000];
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char unnamed_9;
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char unnamed_1[68];
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char unnamed_3[1000][68];
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char unnamed_8[1000];
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int unnamed_7[2000];
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char unnamed_4[1000][63];
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//----------------------------------------------------
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CNetGame::CNetGame()
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@ -62,27 +72,25 @@ CNetGame::~CNetGame()
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//----------------------------------------------------
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void CNetGame::Init(char *a2, int a3, char *a4, char *a5, char *a6)
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void CNetGame::Init(PCHAR szHostOrIp, int iPort,
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PCHAR szPlayerName, PCHAR szPass,
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PCHAR szNpcMode)
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{
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strcpy(m_szHostName, "San Andreas Multiplayer");
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strncpy(m_szHostOrIp, szHostOrIp, sizeof(m_szHostOrIp));
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m_iPort = iPort;
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m_pNPCMode = new CNPCMode();
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m_pScriptTimers = new CScriptTimers();
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// Setup player pool
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m_pPlayerPool = new CPlayerPool();
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m_pPlayerPool->SetLocalPlayerName(szPlayerName);
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m_pVehiclePool = new CVehiclePool();
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// TODO: CNetGame::Init (W: 00416490 L: 080AD126)
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/*
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strcpy(this->field_202, "San Andreas Multiplayer");
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strncpy(this->field_302, src, 0x80u);
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this->field_382 = a3;
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v6 = (void *)operator new(0x6Eu);
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sub_80A940C(v6);
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this->field_386 = (int)v6;
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v7 = (void *)operator new(0x19u);
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sub_80B8036(v7);
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this->field_38A = (int)v7;
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v8 = (void *)operator new(0xA04Bu);
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sub_80B1F4E(v8);
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this->field_4 = (int)v8;
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sub_80AFBA2(this->field_4, a4);
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v9 = (void *)operator new(0x1BD50u);
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sub_80B9408(v9);
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this->field_8 = (int)v9;
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this->field_0 = sub_8070E80();
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sub_8094DD0((unsigned __int16)a3);
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sub_80B1714(this->field_0);
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@ -97,38 +105,37 @@ void CNetGame::Init(char *a2, int a3, char *a4, char *a5, char *a6)
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(unsigned __int16)a3,
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0,
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0,
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10);
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this->field_C = 1;
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this->field_14 = 0;
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this->field_1E = 12;
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this->field_1F = 0;
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this->field_20 = 10;
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this->field_34 = 1006834287;
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this->field_38 = 0;
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this->field_10 = 0;
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this->field_3C = 1;
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this->field_40 = 0;
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for ( i = 0; i <= 99; ++i )
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this->field_4A[i] = 0;
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this->field_31 = 1;
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this->field_3E = 0;
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this->field_3D = 0;
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memset(&word_80E1600, 0, 0x44u);
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memset(&word_80E1660, 0, 0x3Fu);
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memset(&word_80E16C0, 0, 0x109A0u);
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memset(&word_80F2060, 0, 0xF618u);
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memset(&word_8101680, 0, 0x5DC0u);
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memset(&dword_8107440, 0, 0xFA0u);
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memset(&dword_81083E0, 0, 0x1F40u);
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memset(&byte_810A320, 0, 0x3E8u);
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this->field_1DE = 0;
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this->field_1E2 = 0;
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this->field_1F2 = sub_80AC0BE();
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byte_80E16B7 = 0;
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this->field_1FA = -1;
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this->field_1FE = -1;
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10);*/
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m_iGameState = 1;
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field_14 = 0;
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field_1E = 12;
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field_1F = 0;
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field_20 = 10;
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field_34 = 1006834287;
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field_38 = 0;
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field_10 = 0;
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field_3C = 1;
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field_40 = 0;
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for (int i = 0; i < 100; ++i )
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field_4A[i] = 0;
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field_31 = 1;
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field_3E = 0;
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field_3D = 0;
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memset(unnamed_1,0,sizeof(unnamed_1));
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memset(unnamed_2,0,sizeof(unnamed_2));
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memset(unnamed_3,0,sizeof(unnamed_3));
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memset(unnamed_4,0,sizeof(unnamed_4));
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memset(unnamed_5,0,sizeof(unnamed_5));
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memset(unnamed_6,0,sizeof(unnamed_6));
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memset(unnamed_7,0,sizeof(unnamed_7));
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memset(unnamed_8,0,sizeof(unnamed_8));
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field_1DE = 0;
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field_1E2 = 0;
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field_1F2 = sub_80AC0BE();
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unnamed_9 = 0;
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field_1FA = -1;
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field_1FE = -1;
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srand(0);
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*/
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}
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//----------------------------------------------------
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@ -7,9 +7,9 @@ class CNetGame // size: 910 bytes
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{
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private:
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int field_0; // highly m_pRakClient
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int field_4;
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int field_8;
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int field_C;
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CPlayerPool* m_pPlayerPool;
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CVehiclePool* m_pVehiclePool;
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int m_iGameState;
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int field_10;
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int field_14;
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char _gap18[6];
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@ -36,18 +36,20 @@ private:
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char _gap1F6[4];
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int field_1FA;
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int field_1FE;
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char field_202[256];
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char field_302[128];
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int field_382;
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int field_386;
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int field_38A;
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char m_szHostName[256];
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char m_szHostOrIp[128];
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int m_iPort;
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CNPCMode* m_pNPCMode;
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CScriptTimers* m_pScriptTimers;
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public:
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CNetGame();
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~CNetGame();
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void Init(char *a2, int a3, char *a4, char *a5, char *a6);
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void Init(PCHAR szHostOrIp,int iPort,PCHAR szPlayerName,PCHAR szPass,PCHAR szNpcMode);
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void Process();
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};
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@ -3,6 +3,8 @@ class CPlayerPool // size: 41035
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{
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private:
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int field_0[1000];
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//char _gapFA0[2];
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//char field_FA2[25];
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char _gapFA0[25027];
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int field_7163;
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int field_7167[1000];
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@ -11,5 +13,8 @@ private:
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char gap90AB[4000];
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public:
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void SetLocalPlayerName(PCHAR szName) {}; // TODO: CPlayerPool::SetLocalPlayerName
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CPlayerPool();
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};
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@ -2,9 +2,17 @@
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#include "RakNetworkFactory.h"
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#include "RakServerInterface.h"
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#include "RakServer.h"
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#include "RakPeerInterface.h"
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#include "RakPeer.h"
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RakServerInterface* RakNetworkFactory::GetRakServerInterface( void )
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{
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return new RakServer;
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}
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RakPeerInterface* RakNetworkFactory::GetRakPeerInterface( void )
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{
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return new RakPeer;
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}
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@ -7,12 +7,14 @@
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#include "Export.h"
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class RakServerInterface;
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class RakPeerInterface;
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class RAK_DLL_EXPORT RakNetworkFactory
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{
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public:
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static RakServerInterface* GetRakServerInterface( void );
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static RakPeerInterface* GetRakPeerInterface( void );
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};
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