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https://github.com/dashr9230/SA-MP.git
synced 2024-12-22 14:37:29 +08:00
[server] Add bunch of classes
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e377d429f5
commit
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0
server/actorpool.cpp
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server/actorpool.cpp
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server/actorpool.h
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server/actorpool.h
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#ifndef SAMPSRV_ACTORPOOL_H
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#define SAMPSRV_ACTORPOOL_H
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class CActorPool // size: WL 12004
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{
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private:
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char _gap0[12004];
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};
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#endif
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server/filterscripts.cpp
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server/filterscripts.cpp
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server/filterscripts.h
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server/filterscripts.h
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#ifndef SAMPSRV_FILTERSCRIPTS_H
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#define SAMPSRV_FILTERSCRIPTS_H
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class CFilterScripts // size: WL 4148
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{
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private:
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char _gap0[4148];
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};
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#endif
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server/gamemodes.cpp
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server/gamemodes.cpp
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server/gamemodes.h
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server/gamemodes.h
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#ifndef SAMPSRV_GAMEMODES_H
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#define SAMPSRV_GAMEMODES_H
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class CGameMode // size: WL 110
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{
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private:
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char _gap0[110];
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};
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#endif
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server/gangzonepool.cpp
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server/gangzonepool.cpp
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server/gangzonepool.h
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server/gangzonepool.h
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#ifndef SAMPSRV_GANGZONEPOOL_H
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#define SAMPSRV_GANGZONEPOOL_H
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class CGangZonePool // size: WL 20480
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{
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private:
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char _gap0[20480];
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};
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#endif
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server/labelpool.cpp
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server/labelpool.cpp
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server/labelpool.h
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server/labelpool.h
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#ifndef SAMPSRV_LABELPOOL_H
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#define SAMPSRV_LABELPOOL_H
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class CLabelPool // size: WL 37888
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{
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private:
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char _gap0[37888];
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};
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#endif
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server/menupool.cpp
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server/menupool.cpp
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server/menupool.h
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server/menupool.h
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#ifndef SAMPSRV_MENUPOOL_H
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#define SAMPSRV_MENUPOOL_H
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class CMenuPool // size: WL 2024
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{
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private:
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char _gap0[2024];
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};
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#endif
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server/objectpool.cpp
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server/objectpool.cpp
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server/objectpool.h
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server/objectpool.h
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#ifndef SAMPSRV_OBJECTPOOL_H
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#define SAMPSRV_OBJECTPOOL_H
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class CObjectPool // size: WL 8012000
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{
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private:
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char _gap0[8012000];
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};
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#endif
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server/pickuppool.cpp
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server/pickuppool.cpp
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server/pickuppool.h
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server/pickuppool.h
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#ifndef SAMPSRV_PICKUPPOOL_H
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#define SAMPSRV_PICKUPPOOL_H
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class CPickupPool // size: WL 114692
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{
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private:
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char _gap0[114692];
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};
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#endif
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server/playerpool.cpp
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server/playerpool.cpp
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server/playerpool.h
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server/playerpool.h
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#ifndef SAMPSRV_PLAYERPOOL_H
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#define SAMPSRV_PLAYERPOOL_H
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// TODO: PLAYER_SPAWN_INFO
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typedef struct _PLAYER_SPAWN_INFO // size: 46
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{
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char _gap0[46];
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} PLAYER_SPAWN_INFO;
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class CPlayerPool // size: WL 199024
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{
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private:
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char _gap[199024];
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};
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#endif
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server/scrhttps.cpp
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server/scrhttps.cpp
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server/scrhttps.h
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server/scrhttps.h
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#ifndef SAMPSRV_HTTPS_H
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#define SAMPSRV_HTTPS_H
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class CScriptHttps // size: 800
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{
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private:
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char _gap0[800];
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};
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#endif
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server/scrtimers.cpp
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server/scrtimers.cpp
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server/scrtimers.h
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server/scrtimers.h
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#ifndef SAMPSRV_TIMERS_H
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#define SAMPSRV_TIMERS_H
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class CScriptTimers // size: W 16 L 25
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{
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private:
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#ifdef _WIN32
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char _gap[16];
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#else
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char _gap[25];
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#endif
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};
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#endif
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@ -108,6 +108,12 @@
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<References>
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</References>
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<Files>
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<File
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RelativePath=".\actorpool.cpp">
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</File>
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<File
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RelativePath=".\actorpool.h">
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</File>
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<File
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RelativePath=".\console.cpp">
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</File>
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@ -117,18 +123,66 @@
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<File
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RelativePath=".\exceptions.cpp">
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</File>
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<File
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RelativePath=".\filterscripts.cpp">
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</File>
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<File
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RelativePath=".\filterscripts.h">
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</File>
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<File
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RelativePath=".\gamemodes.cpp">
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</File>
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<File
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RelativePath=".\gamemodes.h">
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</File>
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<File
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RelativePath=".\gangzonepool.cpp">
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</File>
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<File
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RelativePath=".\gangzonepool.h">
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</File>
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<File
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RelativePath=".\labelpool.cpp">
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</File>
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<File
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RelativePath=".\labelpool.h">
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</File>
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<File
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RelativePath=".\main.cpp">
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</File>
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<File
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RelativePath=".\main.h">
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</File>
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<File
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RelativePath=".\menupool.cpp">
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</File>
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<File
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RelativePath=".\menupool.h">
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</File>
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<File
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RelativePath=".\netgame.cpp">
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</File>
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<File
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RelativePath=".\netgame.h">
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</File>
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<File
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RelativePath=".\objectpool.cpp">
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</File>
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<File
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RelativePath=".\objectpool.h">
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</File>
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<File
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RelativePath=".\pickuppool.cpp">
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</File>
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<File
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RelativePath=".\pickuppool.h">
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</File>
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<File
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RelativePath=".\playerpool.cpp">
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</File>
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<File
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RelativePath=".\playerpool.h">
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</File>
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<File
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RelativePath=".\plugins.cpp">
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</File>
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@ -138,9 +192,33 @@
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<File
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RelativePath=".\resource.h">
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</File>
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<File
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RelativePath=".\scrhttps.cpp">
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</File>
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<File
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RelativePath=".\scrhttps.h">
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</File>
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<File
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RelativePath=".\scrtimers.cpp">
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</File>
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<File
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RelativePath=".\scrtimers.h">
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</File>
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<File
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RelativePath=".\server.rc">
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</File>
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<File
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RelativePath=".\textdrawpool.cpp">
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</File>
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<File
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RelativePath=".\textdrawpool.h">
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</File>
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<File
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RelativePath=".\vehiclepool.cpp">
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</File>
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<File
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RelativePath=".\vehiclepool.h">
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</File>
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</Files>
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<Globals>
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</Globals>
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server/textdrawpool.cpp
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server/textdrawpool.cpp
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server/textdrawpool.h
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server/textdrawpool.h
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#ifndef SAMPSRV_TEXTDRAWPOOL_H
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#define SAMPSRV_TEXTDRAWPOOL_H
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class CTextDrawPool // size: WL 2072576
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{
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private:
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char _gap0[2072576];
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};
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#endif
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server/vehiclepool.cpp
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server/vehiclepool.cpp
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server/vehiclepool.h
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server/vehiclepool.h
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#ifndef SAMPSRV_VEHICLEPOOL_H
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#define SAMPSRV_VEHICLEPOOL_H
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class CVehiclePool // size: WL 24216
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{
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private:
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char _gap0[24216];
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};
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#endif
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