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[saco] Implement CDXUTDialog::SetFont(...)
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@ -255,6 +255,29 @@ int CDXUTDialogResourceManager::AddFont( LPCTSTR strFaceName, LONG height, LONG
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}
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}
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//--------------------------------------------------------------------------------------
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HRESULT CDXUTDialog::SetFont( UINT index, LPCTSTR strFaceName, LONG height, LONG weight )
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{
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// If this assert triggers, you need to call CDXUTDialog::Init() first. This change
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// was made so that the DXUT's GUI could become seperate and optional from DXUT's core. The
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// creation and interfacing with CDXUTDialogResourceManager is now the responsibility
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// of the application if it wishes to use DXUT's GUI.
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assert( m_pManager != NULL && "To fix call CDXUTDialog::Init() first. See comments for details." );
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// Make sure the list is at least as large as the index being set
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UINT i;
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for( i=m_Fonts.GetSize(); i <= index; i++ )
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{
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m_Fonts.Add( -1 );
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}
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int iFont = m_pManager->AddFont( strFaceName, height, weight );
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m_Fonts.SetAt( index, iFont );
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return S_OK;
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}
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//--------------------------------------------------------------------------------------
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//--------------------------------------------------------------------------------------
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// CDXUTControl class
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// CDXUTControl class
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//--------------------------------------------------------------------------------------
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//--------------------------------------------------------------------------------------
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@ -103,6 +103,10 @@ public:
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// Device state notification
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// Device state notification
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void Refresh();
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void Refresh();
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// Shared resource access. Indexed fonts and textures are shared among
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// all the controls.
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HRESULT SetFont( UINT index, LPCTSTR strFaceName, LONG height, LONG weight );
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bool m_bNonUserEvents;
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bool m_bNonUserEvents;
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bool m_bKeyboardInput;
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bool m_bKeyboardInput;
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