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[saco] Implement and match CPlayerPed::GetCurrentVehicleID()
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@ -103,7 +103,11 @@ typedef struct _PED_TYPE
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DWORD dwActiveVision; // 1280-1284
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DWORD dwActiveVision; // 1280-1284
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char _gap504[156];
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char _gap504[136];
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DWORD pVehicle; // 1420-1424
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char _gap590[16];
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WEAPON_SLOT_TYPE WeaponSlots[13]; // 1440-1804
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WEAPON_SLOT_TYPE WeaponSlots[13]; // 1440-1804
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@ -136,6 +136,17 @@ BYTE CPlayerPed::GetCurrentWeapon()
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}
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}
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//-----------------------------------------------------------
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//-----------------------------------------------------------
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int CPlayerPed::GetCurrentVehicleID()
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{
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if(!m_pPed) return 0;
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VEHICLE_TYPE *pVehicle = (VEHICLE_TYPE *)m_pPed->pVehicle;
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return GamePool_Vehicle_GetIndex(pVehicle);
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}
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//-----------------------------------------------------------
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void CPlayerPed::GiveWeapon(int iWeaponID, int iAmmo)
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void CPlayerPed::GiveWeapon(int iWeaponID, int iAmmo)
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{
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{
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if(!m_pPed) return;
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if(!m_pPed) return;
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@ -25,6 +25,7 @@ public:
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void SetCurrentAim(CAMERA_AIM *pAim);
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void SetCurrentAim(CAMERA_AIM *pAim);
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BYTE GetCurrentWeapon();
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BYTE GetCurrentWeapon();
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int GetCurrentVehicleID();
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WORD GetAmmo();
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WORD GetAmmo();
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