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[saco] Implement/match CDeathWindow::AddMessage(...)
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8656815697
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@ -21,9 +21,13 @@ void CDeathWindow::CreateAuxFonts()
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field_14B = TRUE;
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}
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void CDeathWindow::AddMessage(CHAR *a1, CHAR *a2, DWORD a3, DWORD a4, BYTE a5)
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void CDeathWindow::AddMessage( CHAR *szKiller,
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CHAR *szKillee,
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DWORD dwKillerColor,
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DWORD dwKilleeColor,
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BYTE byteWeaponID )
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{
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// TODO: CDeathWindow::AddMessage .text:1006A6B0
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AddToDeathWindowBuffer(szKiller,szKillee,dwKillerColor,dwKilleeColor,byteWeaponID);
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}
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void CDeathWindow::AddToDeathWindowBuffer( CHAR *szKiller,
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@ -32,7 +32,7 @@ private:
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void AddToDeathWindowBuffer(CHAR *szKiller,CHAR *szKillee,DWORD dwKillerColor,DWORD dwKilleeColor,BYTE byteWeaponID);
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public:
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void AddMessage(CHAR *a1, CHAR *a2, DWORD a3, DWORD a4, BYTE a5);
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void AddMessage(CHAR *szKiller, CHAR *szKillee, DWORD dwKillerColor, DWORD dwKilleeColor, BYTE byteWeaponID);
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PCHAR SpriteIDForWeapon(BYTE byteWeaponID);
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