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[saco] Match CEscalator__Update_Hook()
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@ -485,28 +485,38 @@ NUDE CRadar__DrawMap__FindPlayerSpeed_Hook() {}
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NUDE CFileLoader__LoadObjectInstance_Hook() {}
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//-----------------------------------------------------------
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// 0x858BA4 - `float g_blendDist_ = 20.0f`
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//
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// here two variables 0x858BA4 0x858F84 were changed, the second was needlessly overwritten
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// and both were stored before the change and restored after the change
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// since their value didn't change anywhere in the code, I simplified the code
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float fEscalatorCheck1;
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float fEscalatorCheck2;
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NUDE CEscalator__Update_Hook()
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{
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__asm pushad
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UnFuck(0x858BA4, 4);
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UnFuck(0x858F84, 4);
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fEscalatorCheck1 = *(float*)0x858BA4;
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fEscalatorCheck2 = *(float*)0x858F84;
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*(float*)0x858BA4 = 40.0f;
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*(float*)0x858F84 = 50.0f;
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__asm
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{
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popad
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mov eax, 0x717D30 // CEscalator::Update
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call eax
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pushad
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}
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*(float*)0x858BA4 = 20.0f; // restore original (GTASA) value
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*(float*)0x858BA4 = fEscalatorCheck1;
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*(float*)0x858F84 = fEscalatorCheck2;
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__asm popad
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__asm ret
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}
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//-----------------------------------------------------------
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