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[saco] Implement CPlayerPool ctor
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parent
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commit
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@ -3,12 +3,14 @@
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#include <windows.h>
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#define MAX_PLAYERS 1004
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#define MAX_VEHICLES 2000
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#define PLAYER_PED_SLOTS 210
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//-----------------------------------------------------------
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typedef unsigned short VEHICLEID;
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typedef unsigned short PLAYERID;
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typedef struct _VECTOR {
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float X,Y,Z;
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@ -33,6 +33,7 @@ void CNetGame::InitPools()
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{
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m_pPools = (NETGAME_POOLS *)calloc(1, sizeof(NETGAME_POOLS));
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m_pPools->pPlayerPool = new CPlayerPool();
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m_pPools->pVehiclePool = new CVehiclePool();
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}
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@ -27,7 +27,8 @@ struct struc_41
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typedef struct _NETGAME_POOLS {
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CVehiclePool *pVehiclePool;
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char _gap0[32];
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CPlayerPool *pPlayerPool;
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char _gap0[28];
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} NETGAME_POOLS;
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class CNetGame // size: 994
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20
saco/net/playerpool.cpp
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20
saco/net/playerpool.cpp
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@ -0,0 +1,20 @@
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#include "../main.h"
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//----------------------------------------------------
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CPlayerPool::CPlayerPool()
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{
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// loop through and initialize all net players to null and slot states to false
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for(PLAYERID playerId = 0; playerId < MAX_PLAYERS; playerId++) {
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field_1F8A[playerId] = 0;
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field_2A[playerId] = 0;
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}
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//field_26 = new sub_10004C50(); // TODO: sub_10004C50()
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field_0 = 0;
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field_22 = 0;
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field_4 = 0;
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field_2F3A = 0;
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}
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//----------------------------------------------------
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27
saco/net/playerpool.h
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27
saco/net/playerpool.h
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@ -0,0 +1,27 @@
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#pragma once
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#include <string>
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//----------------------------------------------------
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class CPlayerPool
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{
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private:
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int field_0;
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short field_4;
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std::string field_6;
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int field_22;
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int field_26;
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int field_2A[MAX_PLAYERS];
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char _gapFDA[4016];
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int field_1F8A[MAX_PLAYERS];
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int field_2F3A;
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public:
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CPlayerPool();
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};
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//----------------------------------------------------
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@ -252,6 +252,12 @@
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<File
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RelativePath=".\net\netrpc.h">
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</File>
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<File
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RelativePath=".\net\playerpool.cpp">
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</File>
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<File
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RelativePath=".\net\playerpool.h">
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</File>
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<File
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RelativePath=".\net\scriptrpc.cpp">
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</File>
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